Not sure what to do
Posted: Mon Dec 27, 2004 4:24 am
* Loading IRCd configuration ..
* unrealircd.conf:319: link services.DaemonSneer.net with SSL option enabled on a non-SSL compile
[error] unrealircd.conf:523: tld::motd: ircd.motd: No such file or directory
[error] unrealircd.conf:524: tld::rules: ircd.rules: No such file or directory
[error] 3 errors encountered
[error] IRCd configuration failed to pass testing
I get this error above then below is the link and listen block.
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
* besides numerous high-SSL ports, some people say you should run
* it at 994 because that's the official SSL port.. but that
* requires root! Besides, port 194 is the official irc port and
* have you ever seen an ircd running on that?
* So, our suggestion is to use port 6697 for SSL, this is used by
* quite some networks and is recognized by for example StunTour.
* You are free to open up as many SSL ports as you want, but
* by (also) using 6697 you help the world standardize a bit
.
*/
{
options
{
clientsonly;
};
};
listen *:6667;
/* NOTE: If you are on an IRCd shell with multiple IP's you are
* likely to get 'Address already in use' errors in your log
* and the ircd won't start. This means you MUST bind
* to a specific IP instead of '*', so for example:
* listen 1.2.3.4:6667;
* Obviously, replace the IP with the IP that was assigned to you.
*/
/*
* NEW: link {}
* OLD: C/N:Lines
* This defines an okay for a server connection.
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
* Syntax is as follows:
* link (server name)
* {
* username (username, * works too);
* hostname (ip number/hostmask);
* bind-ip (What IP to bind to when connecting, or *);
* port (port to connect to, if any);
* hub (If this is a hub, * works, or servermasks it may bring in);
* [or leaf *;]
* password-connect "(pass to send)";
* password-receive "(pass we should receive)";
* class (class to direct servers into);
* options {
* (options here*);
* };
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link services.DaemonSneer.net
{
username *;
hostname 192.168.1.2;
bind-ip *;
port 6667;
hub *;
password-connect "conn";
password-receive "conn";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
autoconnect;
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.DaemonSneer.net;
stats.DaemonSneer.net;
};
/*
Not sure what I am doing wrong. I've read the C:\Unreal3.2\doc\unreal32docs.html again not sure what I am doing worng.
* unrealircd.conf:319: link services.DaemonSneer.net with SSL option enabled on a non-SSL compile
[error] unrealircd.conf:523: tld::motd: ircd.motd: No such file or directory
[error] unrealircd.conf:524: tld::rules: ircd.rules: No such file or directory
[error] 3 errors encountered
[error] IRCd configuration failed to pass testing
I get this error above then below is the link and listen block.
/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
* besides numerous high-SSL ports, some people say you should run
* it at 994 because that's the official SSL port.. but that
* requires root! Besides, port 194 is the official irc port and
* have you ever seen an ircd running on that?
* So, our suggestion is to use port 6697 for SSL, this is used by
* quite some networks and is recognized by for example StunTour.
* You are free to open up as many SSL ports as you want, but
* by (also) using 6697 you help the world standardize a bit
*/
{
options
{
clientsonly;
};
};
listen *:6667;
/* NOTE: If you are on an IRCd shell with multiple IP's you are
* likely to get 'Address already in use' errors in your log
* and the ircd won't start. This means you MUST bind
* to a specific IP instead of '*', so for example:
* listen 1.2.3.4:6667;
* Obviously, replace the IP with the IP that was assigned to you.
*/
/*
* NEW: link {}
* OLD: C/N:Lines
* This defines an okay for a server connection.
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
* Syntax is as follows:
* link (server name)
* {
* username (username, * works too);
* hostname (ip number/hostmask);
* bind-ip (What IP to bind to when connecting, or *);
* port (port to connect to, if any);
* hub (If this is a hub, * works, or servermasks it may bring in);
* [or leaf *;]
* password-connect "(pass to send)";
* password-receive "(pass we should receive)";
* class (class to direct servers into);
* options {
* (options here*);
* };
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link services.DaemonSneer.net
{
username *;
hostname 192.168.1.2;
bind-ip *;
port 6667;
hub *;
password-connect "conn";
password-receive "conn";
class servers;
options {
/* Note: You should not use autoconnect when linking services */
autoconnect;
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.DaemonSneer.net;
stats.DaemonSneer.net;
};
/*
Not sure what I am doing wrong. I've read the C:\Unreal3.2\doc\unreal32docs.html again not sure what I am doing worng.