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is there anyway neostats can interfere?

Posted: Tue Dec 28, 2004 5:42 pm
by Magician
ever since i started runnig neostats (recently) my server as a no uptime what so ever. can neostats interfere with unreal3.2.2? coul neostats be causing the problem? */edit/* it has lik 1-12 hors o uptime before it shutsdown, before this i had 50 days of uptime */edit/*

Posted: Tue Dec 28, 2004 5:51 pm
by codemastr
I can barely understand you. If English isn't your native language, then please try posting in the International forum.

Posted: Tue Dec 28, 2004 8:02 pm
by Magician
sorry i'm missing 6 keys off my keyboard, should get the new one today. My question was this, i have a log from neostats stating this...

Code: Select all

(27/12/2004[21:25:22])NOTICE CORE - ssvstime_cmd: synching server times to 1104207922

(28/12/2004[00:19:34]) CRITICAL CORE - Write error: Broken pipe

(28/12/2004[00:19:35]) CRITICAL CORE - Exiting due to error

(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:35]) WARNING CORE - Not sending to server as we have a invalid socket
(28/12/2004[00:19:36]) NOTICE CORE - Ehhh. FreeUsers called while we still have bots online. Baaad User: NeoStats
Could this be a problem with Unreal? I'm running anoop1.6.3 and unreal3.2.2 the neostats is 2.5.20. Now i'm not askin for ya to tell me why neostats is messing up, just wanting to know is tlhe invalid socket coming from unreal? Because i had a 50 day uptime before i started running neostats, now i can barely get a 24 hour uptime. I just had to increase my buffer pool to 20 * 30000 in the ./config .... Any feedback would be greatly appreciated. I also appolgize for my bad typing. I'm having to use a pencil to press some keys lol. Sorry.
Regards,
Magician

Posted: Tue Dec 28, 2004 8:37 pm
by codemastr
A broken pipe is generally an "Internet error," like a bad connection or something like that. Is neostats connecting to a server running on the same machine, or a remote machine?

Posted: Tue Dec 28, 2004 11:40 pm
by Magician
it is all running off the same machine.

Posted: Wed Dec 29, 2004 12:18 am
by Syzop
just wanting to know is tlhe invalid socket coming from unreal?
No, from the OS.
But 'Write error: Broken pipe' is a "network" error.
I'm kinda confused about your exact question / what it's about, so I'm moving this to Off-topic :P.
Because i had a 50 day uptime before i started running neostats, now i can barely get a 24 hour uptime.
Uptime of what? machine? ircd?
If IRCd, what is the error message it ends with or does it give you a core file?
I just had to increase my buffer pool to 20 * 30000 in the ./config ....
I don't know how many users you have, but if you have just a few hundreds then that is quite uncommon I think, unless you are under attack, that is (basically it means your server is building up a huge queue of data).

Posted: Fri Dec 31, 2004 2:21 am
by Magician
My IRCd had a 50 day uptime before i started running NeoStats. My exact question is, could neostats be causing unreal to stop running? The IRCd is not giving me a detailed log file, i just know that the uptime of the server (ircd) keeps resetting. I'm going to decrease that to 13 or so, it was already set to like 16 when i changed it. or was it 19? I don't know. but i'll change it. Any feedback will be helpful.