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Link denied, colliding server numeric

Posted: Sat Jan 22, 2005 4:16 pm
by Frost
Okay I have two servers trying to link:
Server 1:
{
name "blah";
info "blah";
numeric 100;
};
Server 2:
{
name "blah";
info "blah";
numeric 3;
};
And Im getting an error:
Link [@1.2.3.4.1887] denied, colliding server numeric
Ive changed the numeric sevral times and still the same error:

Server 1 = Linux Red Hat
Server 2 = Windows XP

Posted: Sat Jan 22, 2005 4:18 pm
by Dukat
Did you restart the servers after changing the numerics?

Posted: Sun Jan 23, 2005 7:15 pm
by McTerry
I'm not sure if you jumped over from nummeric 3 directly to 100.
Try changing 100 to 4 instead.

Also. The first server ALWAYS needs to be number 0 = zero

Posted: Sun Jan 23, 2005 7:39 pm
by Syzop
100? 4? need numeric 0? What are you talking about ;)
*edit* oh ok Darvocet clears it up.. but there's really no requirement or anything, but yes.. starting at low numbers is recommended ;p */edit*

Anyway, back to the problem: it's probably what Dukat says... You need to restart. Reason that it doesn't work on /rehash is because it can be dangerous, and it shouldn't have to be changed often anyway.

Posted: Sun Jan 23, 2005 7:41 pm
by Darvocet
McTerry wrote:I'm not sure if you jumped over from nummeric 3 directly to 100.
Try changing 100 to 4 instead.

Also. The first server ALWAYS needs to be number 0 = zero
Im not sure that this is true, I have seven servers linked up, and I use numerics 1-7. I don't have a zero. However McTerry is right about closer numberics, I also would recommend trying numerics that were closer like 1 and 2. Then restart both servers.

Posted: Mon Jan 24, 2005 6:23 pm
by McTerry
Lool!! I was all confused. NO ZERO IN THE SERVER NUMERICS!
There is no Zero there. hahaha. Stupid me. *slap my self*

Eeeeww.. Well.. It should start on 1 as always. I'm sorry for this stupid mistake. Won't happen again.

At least I'm glad I wrote something correct.

Posted: Mon Jan 24, 2005 8:02 pm
by Ron2K
Since we seem to be comparing numerics here...

My setup is: two instances of UnrealIRCd, both running as an NT service (I use WinXP Pro), plus IRCServices and SolarStats. The numerics used are 1, 2, 250 and 251. Haven't had any problems with it.

EDIT: Suppose I should mention that this is not a live environment :P

Posted: Mon Jan 24, 2005 10:33 pm
by McTerry
Oh. Then it should work. I don't know my self. I only connected to one single server. :(
But I hope I will learning more in time with more connections and building a whole network later. =)

Same Problem

Posted: Sat Apr 09, 2005 9:11 am
by zeal
When we restart the servers after setting the server numbers to soemthing totaly different to each other we get this problem. What we are trying to do is create servers that will hold the channels while other servers hold the services and this is causing no end of problems and that is one of them.

The other problem we get is it commin back saying "bad password" which we do not understand as they have been set by the same person that copied it out of 1 config and pasted it into the other 1. could you please explain what we are doin wrong


Thanks The XynoX Admin Team
http://www.xynox.co.uk

Closing Link: [***.***.**.***] (Server Exists)

Posted: Tue Apr 19, 2005 4:34 pm
by suffolk
debug: Received: ERROR :Server services.irc.suffolkchat.net already exists from services.irc.suffolkchat.net

ERROR: Server services.irc.suffolkchat.net already exists from services.irc.suffolkchat.net

debug: Received: ERROR :Closing Link: [***.***.**.***] (Server Exists)

ERROR: Closing Link: [***.***.**.***] (Server Exists)
=================================

I have changed numerics to 50 and 150
it might be a duplication but where ekkk

Posted: Tue Apr 19, 2005 7:46 pm
by Stealth
me::name must be different

Posted: Tue Apr 19, 2005 7:58 pm
by Ron2K
Just to clarify what Stealth said - well, you can't have two servers on the network with the same name now, can you?

Oh, and by the way, it would help if you read the error message. It tells you what's wrong quite clearly, and it's usually pretty easy to figure out how to fix it. "Server Exists" pretty much says it all (well, to me anyway).