What would be the "optimal" userload for Unreal ?
Posted: Wed Feb 02, 2005 4:36 pm
Hi everybody,
At the moment I'm busy doing some tests to see how easy it'd be to replace Hybrid7 (my current ircd) with unreal 3.2. So far, so good: things work very well and it turns out that my irc services (Anope) really agree with Unreal (in comparison with Hybrid7).
One thing puzzles me: The amount of users. In a thread on the Anope forum I read a few comments which basicly boiled down to "If you have a massive user amount then Hybrid7 may be better capable of handleing the load, but for regular networks Unreal should do just fine.".
Now, I don't think my network is big enough to even worry about this issue but I'd like to be prepared: At which user amounts should I start worrying about the load and what other signals would point me to possible problems ?
My first guess would be load average, memory usage and basic load of the ircd, but are there any more hints ?
Thanks in advance for all the input!
At the moment I'm busy doing some tests to see how easy it'd be to replace Hybrid7 (my current ircd) with unreal 3.2. So far, so good: things work very well and it turns out that my irc services (Anope) really agree with Unreal (in comparison with Hybrid7).
One thing puzzles me: The amount of users. In a thread on the Anope forum I read a few comments which basicly boiled down to "If you have a massive user amount then Hybrid7 may be better capable of handleing the load, but for regular networks Unreal should do just fine.".
Now, I don't think my network is big enough to even worry about this issue but I'd like to be prepared: At which user amounts should I start worrying about the load and what other signals would point me to possible problems ?
My first guess would be load average, memory usage and basic load of the ircd, but are there any more hints ?
Thanks in advance for all the input!