Is static compiling possible with unreal under linux? i read some references to it in the changelogs, but i haven't been able to figure out how to do it. (or if it's even possible)
Thanks in advance.
Is static compiling possible with unreal?
Why would you want to? The advantage of using modules is to allow you to upgrade [about 95% of] your ircd without having to /restart it - just a quick cvs update, make, if only commands.so stuff changed, you can get away with a quick /rehash and you're set...
(Though most major upgrades like 3.2.1 -> 3.2.2b etc would require a restart because of changes in the ircd binary itself :-\ .)
(Though most major upgrades like 3.2.1 -> 3.2.2b etc would require a restart because of changes in the ircd binary itself :-\ .)