Is static compiling possible with unreal?

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scorpius
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Joined: Sat Feb 12, 2005 10:48 pm

Is static compiling possible with unreal?

Post by scorpius »

Is static compiling possible with unreal under linux? i read some references to it in the changelogs, but i haven't been able to figure out how to do it. (or if it's even possible)

Thanks in advance.
aquanight
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Location: Boise, ID

Post by aquanight »

Why would you want to? The advantage of using modules is to allow you to upgrade [about 95% of] your ircd without having to /restart it - just a quick cvs update, make, if only commands.so stuff changed, you can get away with a quick /rehash and you're set...

(Though most major upgrades like 3.2.1 -> 3.2.2b etc would require a restart because of changes in the ircd binary itself :-\ .)
scorpius
Posts: 2
Joined: Sat Feb 12, 2005 10:48 pm

Post by scorpius »

I wouldn't want to use for any live irc server, but i am just testing out some things. I think i found out how to do it though, and it doesn't compile errorfree :)

So i guess i'll just forget about it, thanks for your time.
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