Page 1 of 1

joining &channel

Posted: Thu Feb 17, 2005 6:54 pm
by rogue3675
Hey all,
This is a great board by far one of the best that i have found for ircd help and documentation. I'm currently migrating a old verison of hybserv to unreal and anope. Thanks to a few members here I'm up and running at 100% but before I can migrate I need to see if it is possiable to be able to add &channels. Honestly I'm not sure what the differance is between &support and #support. Digging thru the faq I found this:
Other - irssi and prefixes (&/~)

There used to be a link to a patch here, but recently (April 2004?) irssi has added PREFIX support into CVS which seems to work nicely. So just grab a cvs version here ;)
Is this what I should be looking into?
I'm running unreal3.2 and anope 1.6.

Thanks,
Mike

Posted: Thu Feb 17, 2005 7:12 pm
by Matridom
Those are user mode symbols assigned to SOP/Owner of channel (mode +a and +q)

I don't believe that unreal supports &channel format.

Posted: Thu Feb 17, 2005 7:16 pm
by Dukat
Exactly.
There is a Channel Mode +a with the symbol & (like +o is @ or +v is +). That's what this FAQ entry is referring to.

Unreal does not support local channels (&channel). Local channels are channels that are only visible on one server and not on the whole net.

Posted: Thu Feb 17, 2005 7:23 pm
by rogue3675
Ok thanks for the help!