Optimizing send quoue of the server....
Posted: Sat Feb 19, 2005 4:49 pm
One question i already optimized sending from my bot to the server like this:
proc putfast {arg} {
append arg "\n"
putdccraw 0 [string length $arg] $arg
}
It works now a lot faster, but still not so fast as i would like it.
Now the question is where to optimize this on the server end, because i suppose the server Unreal IRCD also has some queue. And if i can optimize it and where, probably with same algorithm.
Any help appreciated.
proc putfast {arg} {
append arg "\n"
putdccraw 0 [string length $arg] $arg
}
It works now a lot faster, but still not so fast as i would like it.
Now the question is where to optimize this on the server end, because i suppose the server Unreal IRCD also has some queue. And if i can optimize it and where, probably with same algorithm.
Any help appreciated.