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Unreal <-> binded IPs <-> mirc

Posted: Sun Feb 20, 2005 5:25 am
by White_Magic
Okies, i have a XP deicated server, the primary ip is 66.xx.xx.78
i dont not wish to use my bots on a network with the primary ip, so i have been given other ips to bind the mirc scripts with the ip is 66.xx.xx.80
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[21:31] * Connecting to irc.server.net (6667)
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[21:31] Local host: 66.xx.xx.80 (66.xx.xx.80)
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[21:31] -irc.server.net- *** Looking up your hostname...
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Welcome to my server [email protected]

- why when i connect it uses the primary ip when the local host returned the binded ip? - i have posted this question on a few forums and the answers have been very little and no one seems to be able to help. i really hope someone can with this.

YES ive been into the mirc options and ive added the bind ip into the box etc etc etc.

Posted: Sun Feb 20, 2005 8:35 pm
by White_Magic
oh yeah SP2 hotfix is installed :/
and heres a debug ..

-> 64.xx.xx.56 NICK Smelleth
-> 64.xx.xx.56 USER Sack "66.xx.xx.80" "64.xx.xx.56" :mmfuckinhmmm!
<- :irc.myserver.com NOTICE AUTH :*** Looking up your hostname...
<- :IRC![email protected] PRIVMSG Smelleth :VERSION
-> 64.xx.xx.56 NOTICE IRC :VERSION mIRC v6.14 Khaled Mardam-Bey
-> 64.xx.xx.56 notice IRC :VERSION Kickass Channel Bot ------> STuDBoT v3.5 by STuDPuPPy
<- :irc.myserver.com 001 Smelleth :Welcome to IRC Network [email protected]

i dont understand why the ircd is using the primary ip at all, i really hope someone can help :|

Posted: Mon Feb 21, 2005 4:45 pm
by codemastr
Unreal isn't using anything. Unreal is simply returning the IP that connected to it.

Posted: Tue Feb 22, 2005 12:01 am
by White_Magic
hehe okie, yeah my provider is looking into it now for me, thanks :)

Posted: Wed Apr 06, 2005 11:08 pm
by Winbots
here is what i think is happening... mirc sees the ip 66.xx.xx.78 and says "ahh i found an ip, lets use that one" and then mirc sees you are connecting to 66.xx.xx.80... so mirc makes a connection 66.xx.xx.78:xxxx -> 66.xx.xx.80:6667.... Unreal sees that the client is using 66.xx.xx.78, unreal tells the client that...