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Need a windows module

Posted: Tue Mar 08, 2005 8:01 pm
by Dead2Sin
Hi, I created a module for *nix with no purpose except to add a snomask (+D) to go with my custom services. I was wondering if anyone would be willing to compile a windows version for me. I have the source of it available if anyone would be willing to do that. Any takers PM or email me at [email protected]

Posted: Tue Mar 08, 2005 8:16 pm
by Dead2Sin

Posted: Tue Mar 08, 2005 8:39 pm
by Stealth
Compiled for 3.2.2b http://www.x-tab.org/~ircd/dabot.zip (2Kb)

Posted: Tue Mar 08, 2005 8:40 pm
by Matridom
I was just going to say that angrywolf has a good primer on compiling moduals on his site..

http://www.angrywolf.org/compiling.php? ... ws_and_new

Posted: Tue Mar 08, 2005 8:45 pm
by Stealth
Matridom wrote:I was just going to say that angrywolf has a good primer on compiling moduals on his site..

http://www.angrywolf.org/compiling.php? ... ws_and_new
That does take some time though. In order for you to compile a windows module, you would need to download and compile Unreal first. That is why I have been making windows modules for all the Unreal versions that support modules. For more windows modules, see http://www.x-tab.org/~ircd/

Posted: Tue Mar 08, 2005 8:58 pm
by Matridom
Stealth wrote:
Matridom wrote:I was just going to say that angrywolf has a good primer on compiling moduals on his site..

http://www.angrywolf.org/compiling.php? ... ws_and_new
That does take some time though. In order for you to compile a windows module, you would need to download and compile Unreal first. That is why I have been making windows modules for all the Unreal versions that support modules. For more windows modules, see http://www.x-tab.org/~ircd/
kewl. Personaly, I'm on *nix, so precompiled modules are of little use to myself, but thanx anyways.

Posted: Tue Mar 08, 2005 10:12 pm
by Dead2Sin
thanks stealth...better service than I get at McDonalds :P

Posted: Tue Mar 08, 2005 10:27 pm
by Dead2Sin
* unrealircd.conf:11: loadmodule modules/dabot.dll: failed to load: Module was compiled for 'Unreal3.2.2b-4MODIFIED', we are 'Unreal3.2.2b', please recompile the module

Posted: Tue Mar 08, 2005 10:43 pm
by Stealth
oops... crap :)

lemme fix that

Posted: Tue Mar 08, 2005 10:43 pm
by Dead2Sin
LoL please do.. :-p is the source identical for windows version? just curious

Posted: Tue Mar 08, 2005 10:48 pm
by Stealth
Should be fixed now. http://www.x-tab.org/~ircd/dabot.zip

Sorry about that...

* Stealth wonders how those files got in that directory...

Posted: Tue Mar 08, 2005 10:50 pm
by Dead2Sin
As I was saying...ahem


Thank you :P

Posted: Tue Mar 08, 2005 10:53 pm
by Stealth
Yes, the source is identical for the windows version... but I was playing around in the source a few weeks ago. Looks like some files ended up in the wrong place - easily fixed though!

Posted: Tue Mar 08, 2005 10:54 pm
by Dead2Sin
ohhh ok

Posted: Sat May 28, 2005 10:57 pm
by Dead2Sin
Hey someone wanna recompile the windows version of said module for 3.2.3 for me? pretty please with a baseball bat on top?