Anope kill question
Posted: Thu Mar 10, 2005 7:04 am
Hello ---
This may sound like a dumb question, but when using Anope NickServ services, and after a user registers his nick, and sets "kill" and "secure" to "on" ... shouldn't anyone who tries to log on with that nick (in the future, assuming the registered nick is not connected) get a message that the NickServ will change his nick in 1 minute (unless the user identifies)?
That works for services operators, but not general users. Is something not functioning correctly, or is this by design?
By the way: UnrealIRCd 3.2.2b, Anope 1.7.3, running on -gasp- Win32.
This may sound like a dumb question, but when using Anope NickServ services, and after a user registers his nick, and sets "kill" and "secure" to "on" ... shouldn't anyone who tries to log on with that nick (in the future, assuming the registered nick is not connected) get a message that the NickServ will change his nick in 1 minute (unless the user identifies)?
That works for services operators, but not general users. Is something not functioning correctly, or is this by design?
By the way: UnrealIRCd 3.2.2b, Anope 1.7.3, running on -gasp- Win32.