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ipv6 on win32 compile?
Posted: Wed Mar 16, 2005 6:10 pm
by r3mbr4ndt
Is ipv6 enabled by default compiling on win32? If not how do I enable ipv6 when compiling on win32?
Posted: Wed Mar 16, 2005 8:13 pm
by Syzop
IPv6 is not supported on win32 by Unreal (don't ask me for details ;p).
Posted: Wed Mar 16, 2005 8:54 pm
by r3mbr4ndt
bummer, any plans on doing it in the future?
Posted: Thu Mar 17, 2005 4:56 am
by codemastr
Yes, I'd love to add IPv6 support. However, it'd be much easier if MS decided to implement IPv6 correctly! As usual, MS decided to ignore standards and instead create their own IPv6 system that is completely different than the one supplied by every other OS in existence.