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Protection
Posted: Sat Mar 19, 2005 4:18 am
by snakeyes37
Is there a flag I can add so that other operators I add do not have the ability to kline me, akill, kill, etc?
Thanks.
Posted: Sat Mar 19, 2005 4:28 am
by Stealth
If you are afraid of being killed/xlined, you shouldn't oper people you don't trust.
Posted: Sat Mar 19, 2005 9:52 am
by Darwin
You can use the m_killprotect module which adds the +K usermode. It protects netadmins from being killed, if they're +K.
http://www.mburki.com/?id=software
To protect you from being banned, klined, glined, etc. use the tkl exception block and ban exception block.
http://www.vulnscan.org/UnrealIrcd/unre ... ptionblock
http://www.vulnscan.org/UnrealIrcd/unre ... ptionblock
Posted: Sat Mar 19, 2005 8:19 pm
by Stealth
For windows users, m_killprotect is located
here.
set yourself to look like services
Posted: Sun Mar 20, 2005 6:07 am
by droolin
roflamo, the csops and above on our network use the svs2mode to add the +S flag so we look like service bots. Can't be killed then.
We did this because we had a couple of delinks where the people tried to kill/gline everyone when they left. We also have tkl's set.
We have all agreed though. If we are asked to leave a user channel, we do. That flag will not let you be kicked from a channel either I don't think.
It's not used as an abuse thing, just so that we can take out the trash when the needs arise.
droolin
Posted: Sun Mar 20, 2005 7:07 pm
by snakeyes37
I'd download that module, only problem is I'm not too brainy on how you would open a tar.gz file. I also noticed that the website which has this module says to type "make custommodule MODULEFILE=m_killprotect", is this some sort of linus file and command? I'm using Windows XP, I dont think this will work on my OS.
Posted: Sun Mar 20, 2005 7:53 pm
by Solutech
you can open a .tar with winrar .
To compile you need to have a C compiler such as Visual studio 7 All this is listed in the docs folder of your unreal folder as compiling_win32.txt and tells you what to do.
Note you will need to download the uncompiled 3.2.3 NOT the windows binary . Compile that first , then compile the module
the syntax is
nmake -f makefile.win32 to compile unreal
Then once thats done
nmake -f makefile.win32 custommodule MODULEFILE= Module.filename
Thats if you want to learn how to compile it yourself . Always a useful thing imo .
Or be lazy and get a precompiled windows module from Stealth's site
here
Posted: Sun Mar 20, 2005 9:22 pm
by Stealth
* Stealth points to his last post for those who can't read.