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Server crashing on /oper command.
Posted: Sat Apr 23, 2005 9:11 am
by Lalkin
I've just compiled the latest build tonight (moving from bahamut for SSL support

). The server starts fine and all. everything seems to work ecept for /oper which causes it to dump core.
Log files doesn't mention the crash.
Just wondering if anyone has some stupid user default answers for something like this.
If you wish I can post clnf file or core.
Posted: Sat Apr 23, 2005 9:13 am
by Dukat
What OS are you using?
Did you load any additional modules?
Posted: Sat Apr 23, 2005 10:27 am
by w00t
mm, also, was it a release version or a CVS build and what OS were you on.
[all this aside, I may be wrong but I think this should be relocated over on bugs.unrealircd.org]
Posted: Sat Apr 23, 2005 2:15 pm
by Syzop
Try a full recompile:
- if you installed unrealircd to a specific target (so not the default unreal source dir), then remove all .so and binaries there
- then do a clean recompile: 'make clean; ./Config -q && make && make install'
(this is not 'out of the blue' or something, this can in fact solve such issues sometimes)
[all this aside, I may be wrong but I think this should be relocated over on bugs.unrealircd.org]
Correct. If you still crash after the above, post this on
bugs.unrealircd.org and follow the instructions in there mentioned under 'Main'.
Thanks.
Posted: Sat Apr 23, 2005 7:02 pm
by Lalkin
Thanks for the replies.
I'll do the recompile asap.
A little more info.
OS is Solaris 5.9
I am installing the binaries to a custom location.
No extra modules.
I'm using version 3.2.3 I grabbed off the download page at
http://www.unrealircd.com.
The only odd thing I saw during compile was my SSL cert wasn't created. I had to edit Makefile (to put my path to openssl in) and run 'make pem' after-the-fact.
Thanks for the help and I'll be sure to head over to bugs.unrealircd.org if I continue to crash after recompile.