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How Unreal stores channels and users information?

Posted: Sun Jun 05, 2005 6:32 am
by Castalia
It seems that Unreal stores channels and users information in some file, I'm not sure which file is. I wonder if I can store them in MySQL Database? Then I can access IRC data with PHP on web :)

Posted: Sun Jun 05, 2005 9:02 am
by Dukat
Please use the search function before posting...

http://forums.unrealircd.com/viewtopic.php?t=2059

Re: How Unreal stores channels and users information?

Posted: Sun Jun 05, 2005 7:47 pm
by codemastr
Castalia wrote:It seems that Unreal stores channels and users information in some file, I'm not sure which file is. I wonder if I can store them in MySQL Database? Then I can access IRC data with PHP on web :)
I haven't the slightest clue what gave you the idea that Unreal stored this information in a file, that would be insane! Unreal stores everything (well almost everything) in memory (RAM), not in a file.

Posted: Tue Jun 07, 2005 8:12 am
by Castalia
soory for duplicate question :P but i really searched and found that topic, but I can not sure for some thing more.

I'm beginner and havn't researched Unreal. but I think if they're all in the memory, when resarted, all user and channel information will be lost? And I havent' found any DB required, so I guess it's in some file.

Thanks for your reply :)

Posted: Tue Jun 07, 2005 8:42 am
by Dukat
Castalia wrote:when resarted, all user and channel information will be lost?
Exactly. If you restart the server, all users get disconnected - so there's no need to store this information anyway...

Posted: Tue Jun 07, 2005 10:00 am
by Matridom
I think what your looking for are services (user and channel management system)

Anope is able to store this information into a mysql database