desync / lag help
Posted: Wed Jul 20, 2005 8:37 pm
ok network is simple - all unreal 3.2.1
servers named 03 to 09 and all linked to 09 as hub
-
at some point i did a /list and i notice mode +K was on a room with no +i set,
[14:37] >> ===[ #Romance Stats ]===
[14:37] >> Created Fri Jun 17 10:06:30 2005
[14:37] >> Using Channel Modes: +ntrKGCTlf 314[3c#C10,6j#i1,3k#K10,12m#M1,5n#N1]:5
so i got a ircop to lift the +K, which was fine,
however, the room was flooded eariler...
so the questions are....
;;;
how did +K stick without +i?
in someone elses logs, the ircop removing +K cant be seen, but in mine they were - desync??? (its not lag coz it isnt in the other persons logs at all ive checked myself)
a possible bug?
servers named 03 to 09 and all linked to 09 as hub
-
at some point i did a /list and i notice mode +K was on a room with no +i set,
[14:37] >> ===[ #Romance Stats ]===
[14:37] >> Created Fri Jun 17 10:06:30 2005
[14:37] >> Using Channel Modes: +ntrKGCTlf 314[3c#C10,6j#i1,3k#K10,12m#M1,5n#N1]:5
so i got a ircop to lift the +K, which was fine,
however, the room was flooded eariler...
so the questions are....
;;;
how did +K stick without +i?
in someone elses logs, the ircop removing +K cant be seen, but in mine they were - desync??? (its not lag coz it isnt in the other persons logs at all ive checked myself)
a possible bug?