Page 1 of 1

Log to a channel #

Posted: Mon Apr 19, 2004 3:22 pm
by Solutech
Can unreal (win32) be set to log to a channel rather than just a file ?

Also can I get the server to log the ctcp versions it scans when checking for banned scripts?

Posted: Mon Apr 19, 2004 8:34 pm
by codemastr
No, and no. Neither are possible.

Posted: Mon Apr 19, 2004 9:03 pm
by Solutech
Darn oh well . would be nice to get a warning of whats turning up thats all.

Posted: Mon Apr 19, 2004 10:14 pm
by codemastr
Well, 99% of what is sent to the logfile is already sent as a globops. For example, the log type "tkl" is equivilent to snomask +G, and "kills" is +k, and "connects" is +c etc. So I don't see why you need it in a channel as well. The purpose of the logfile is to have an offline reference. A channel doesn't give you that.

logs yay!

Posted: Tue May 25, 2004 1:26 am
by w00t
Does if your client has logging ;) but it seems pointless anyhow.

Like, wow. Watch the status window or read the logs. What I would like is a way to read from the logs (ie a sort of tail command for Unreal) without logging onto the shell. That'd be cool.