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Clarification - Negative TS Split error

Posted: Wed Apr 21, 2004 1:15 am
by ratman
In order to fix this do I have the sync my computers internal clock or the Clock that Unreal has built into it?

Posted: Wed Apr 21, 2004 3:52 am
by codemastr
Well, the best solution is to synch the actual PC clocks (using ntpd). An alternative is to change Unreal's builtin clock. Do note however, if the time difference is large (more than 20) it could cause problems when you synch it.

Posted: Wed Apr 21, 2004 5:54 am
by Ron2K
Some services are also capable of synching time - for example, IRC services has the following configuration directive:
# SetServerTimes [<time>] [RECOMMENDED]
# Protocols: unreal
#
# Causes Services to synchronize all servers' internal clocks with
# its own; this can help avoid potential problems with users
# improperly gaining chanops, particularly during netsplits. If a
# time parameter is given, Services will repeatedly synchronize the
# servers clocks at that interval, otherwise synchronization will
# only be performed at startup.
However, you can still run into problems if the server clocks are far apart, as mentioned somewhere in the FAQ.