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how to compile unreal ircd using msvc6 ?
Posted: Tue Sep 13, 2005 2:04 pm
by qwerty-1
i have tryied to compile unreal ircd using msvc6,but there is no project file
so i have many problems to compile it,beside that there is no console like at visual studio .net
please help.
Posted: Tue Sep 13, 2005 6:44 pm
by Stealth
You need to download the MSVS SDK in order to compile it. The SDK is avilable from Microsoft's website.
already have it
Posted: Tue Sep 13, 2005 9:16 pm
by qwerty-1
i already have the sdk + psdk
the whole problem is that unreal does not contain project file to compile itself
for msvc++6,i dont know how or which file i shuld start to compile
anyone who success to compile with vc6++ and like to explain me how to do it please ?
Posted: Tue Sep 13, 2005 9:33 pm
by Stealth
Code: Select all
== "old" VC++ 6.0 ==
1. You need the Platform SDK (PSDK)
Grab it at: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ ->
core sdk -> install this sdk.
Note that this can take some time to download because it's >200Mb
(450mb installed) [!].
2. To compile:
start -> programs -> platform sdk blabla -> open build env. -> (choose os) ->
set blabla build env (debug). This will launch a DOS window.
3. Go to your UnrealIrcd dir (like: cd \dev\unreal3.2) and then compile with:
nmake -f makefile.win32
This will generate a wircd.exe and unreal.exe
4. Copy the src\win32\tre.dll to your UnrealIrcd main dir.
5. Done!
Also note that compiling with MSVS 6 is not recommended due to bugs and things.