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Compiling with debug mode on
Posted: Thu Sep 29, 2005 3:25 am
by Simon468
I have been trying to compile an UnrealIRCd 3.2.3 server with debug mode enabled. I have set DEBUGMODE and DEBUG to defined in config.h and remade in both a Linux build and a windows build. Both servers work fine but do not output any logging. I have set the debug level to 10 which should give me "insane amounts" of logging. For some reason all that ever happens is that it creates the log file but then only puts in a single line that describes things such as the level of logging. Please let me know if there is some trick that I am missing.
Posted: Thu Sep 29, 2005 4:32 pm
by Suchiara
no. debug mode in unreal is completely useless, just a waste of code. Tried to play with it last year -- the samo, no success..
Posted: Thu Sep 29, 2005 4:35 pm
by Syzop
that's good, because it really isn't meant as a toy.
For starters, it causes a severe slowdown.
Example: when I joined 2000 clones to a channel it took 32 seconds and I was like "wtf", then I noticed I had debugmode still on and disabled it, then it took 2 seconds.
Posted: Thu Sep 29, 2005 9:17 pm
by Jason
Out of curiosity though, how would you get the debug info?
Posted: Thu Sep 29, 2005 11:10 pm
by w00t
Isn't there a third const starting with 'e' or something? I noticed that with it defined Unreal sent a notice about experimental server software, so maybe that's it.