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"ircd.pid"

Posted: Mon Oct 03, 2005 10:53 pm
by DarkBlood
Alright, this is my first time installing unrealircd on a linux system and I'm getting the following error (after I compile, etc.)

I run it and it says:

/home/aven/Unreal3.2/unreal: line 10: /home/aven/Unreal3.2/src/ircd: No such file or directory


I asked some people that are familiar with unrealircd, they have no idea what it is. Some don't even have the "ircd" in /src

I re compiled and installed numerous times and it doesn't solve it. I even tried to create the file myself and that didn't work either (it would say "permission denied")

So, can someone tell me what that is and how I can get it to run?


Thanks.

Posted: Tue Oct 04, 2005 4:38 am
by aquanight
src/ircd is the ircd binary itself. If it doesn't exist then something went wrong with your compile.

Posted: Tue Oct 04, 2005 5:09 am
by DarkBlood
This issue has been fixed and yes there was something wrong with my compile.

However, here's another problem.

I got my server up and everything works fine. Although, when I try to link my server, it connects then my unrealircd automaticlly crashes/disconnects. So, it connects for about 2 seconds then crashes.

When I don't link, the server runs great.

I don't get any error messages. It says "Remote Host closed"


anyone know what the problem is?


thanks

Posted: Tue Oct 04, 2005 8:38 am
by Dukat
Yeah, the problem is you didn't read the FAQ:
http://www.vulnscan.org/UnrealIrcd/faq/#87

Posted: Tue Oct 04, 2005 1:25 pm
by DarkBlood
"You are suggested to try current CVS instead"

what exactly do they mean by that? what is CVS?

thank you.

Posted: Tue Oct 04, 2005 2:47 pm
by Dukat

Posted: Tue Oct 04, 2005 10:13 pm
by DarkBlood
lol, sorry.

Anyway, I started the unrealircd today and all of a sudden it worked! it's great

thanks for all your support!

I finally run a linux ircd server! :D

Posted: Tue Oct 04, 2005 10:27 pm
by Syzop
If you have gcc 4 ('gcc --version' in the shell to get the version number of the compiler), then I strongly suggest using CVS, otherwise you'll crash on-link indeed.
If you do not have gcc 4 (but for example 3.x.x or 2.x.x), then ignore my comment ;).

Posted: Wed Oct 05, 2005 6:16 pm
by DarkBlood
Syzop wrote:If you have gcc 4 ('gcc --version' in the shell to get the version number of the compiler), then I strongly suggest using CVS, otherwise you'll crash on-link indeed.
If you do not have gcc 4 (but for example 3.x.x or 2.x.x), then ignore my comment ;).
Ah, thank you. Although, my unreal is working great!

Btw, I heard the bug will be fixed in 3.2.4. And I'm curious, when's it going to be released?

I know most coders don't have the *exact* timing but... but, to expand it a bit, will it be released sometime this month? next month?

Posted: Wed Oct 05, 2005 7:17 pm
by Stealth
June 7, 2026

Posted: Thu Oct 06, 2005 6:38 am
by w00t
iow, "When it's ready"