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Another nasty problem
Posted: Thu Oct 06, 2005 9:54 pm
by ratman
On 2 servers I visit I get FREQUENT ping timeouts. Both servers run Unreal 3.2.3. Now I think it's someting to do with my home network because when I go up to my house in Maine the problem goes away. I have a Linksys router with a NAT at home in CT where I have the problem. If I connect to another network, like Undernet I have no issues. What could this be?
Posted: Fri Oct 07, 2005 10:59 am
by Suchiara
same was for me. here are available solutions:
a) change pingfreq to a value between 180-400 in your client class
b) don't use mirc, use something other, like x-chat
c) in mirc 'remote' you can add this:
on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server }
good luck.
Posted: Fri Oct 07, 2005 1:50 pm
by ratman
Suchiara wrote:same was for me. here are available solutions:
a) change pingfreq to a value between 180-400 in your client class
b) don't use mirc, use something other, like x-chat
c) in mirc 'remote' you can add this:
on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server }
good luck.
Fixed it by changing the client pingfreq from the default of 90 to 70.
Posted: Fri Oct 07, 2005 2:20 pm
by Suchiara
quite interesting.. could you tell me please:
1. is your server ssl or non-ssl?
2. what values are there in your client class? (maxclients, sendq, recvq)
3. is your unreal version compiled for more than 1024 file descriptors? or maybe less?
It seems I can't get rid of the problem in such way. Thanks

Posted: Fri Oct 07, 2005 3:16 pm
by ratman
Suchiara wrote:quite interesting.. could you tell me please:
1. is your server ssl or non-ssl?
2. what values are there in your client class? (maxclients, sendq, recvq)
3. is your unreal version compiled for more than 1024 file descriptors? or maybe less?
It seems I can't get rid of the problem in such way. Thanks

PM me your server addy and i'll come look at it.
Posted: Fri Oct 07, 2005 3:29 pm
by Suchiara
hehe, nevermind, found the solution

my class-clients was too big (it seems). I changed it from 10000 to 1000 and now it works ok with pingfreq 70. Thanks!
Posted: Fri Oct 07, 2005 3:45 pm
by ratman
Suchiara wrote:hehe, nevermind, found the solution

my class-clients was too big (it seems). I changed it from 10000 to 1000 and now it works ok with pingfreq 70. Thanks!
you're welcome
