sources@shitbox:~/devel/test1$ ./unreal start
Starting UnrealIRCd
_ _ _ ___________ _____ _
| | | | | |_ _| ___ \/ __ \ | |
| | | |_ __ _ __ ___ __ _| | | | | |_/ /| / \/ __| |
| | | | '_ \| '__/ _ \/ _` | | | | | / | | / _` |
| |_| | | | | | | __/ (_| | |_| |_| |\ \ | \__/\ (_| |
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
v3.2
using OpenSSL 0.9.7b 10 Apr 2003
using zlib 1.1.4
using libcurl/7.11.1 OpenSSL/0.9.7b zlib/1.1.4 c-ares/1.2.0
* Loading IRCd configuration ..
[error] unrealircd.conf:10: include: error downloading 'ftp://conf:[email protected]:35569/help.conf': Weirdly formatted EPSV reply
[error] IRCd configuration failed to load
Possible error encountered (IRCd seemily not started)
=====================================================
Check above for possible errors, and this output of
ircd.log. If you cannot solve the problem, read
Unreal.nfo on where to get support
=====================================================
tail: /home/sources/devel/test1/ircd.log: No such file or directory
but all the needed files are on the ftp server, and I can access them with all other ftp clients.. any ideas? The ftp server is proftpd 1.2.9 (with mod_tls)..
Well, if I was in your place I would try different combinations such at seeing whether or not it likes the _ as part of the password.... first try with a simple username and password like "ftp://conf:[email protected]"; if that works build from there...
yeah I seem to have other problems when using ftps with it.. And I don't understand it because I'm able to use ftp-ssl on the server with other clients like flash fxp (using Auth TLS).. But when I try to use ftps with my remote includes, I cannot even log in at all (I can atleast log in when not using ftps, but I can't get any files to download).
I've found a few command line switches I can use with curl that help with my problem, but the problem is using those switches with remote includes in unreal..
From what I've read, I guess its also possible to put the same command line switches into a ~/.netrc file and curl will process the contents of that file when it runs, but when I start unreal it doesn't seem that curl is reading from that file.. Is the usage of a .curlrc file disabled somehow with remote includes or what? Any suggestions or ideas would be really appreciated