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disabled commands
Posted: Fri Oct 28, 2005 11:35 pm
by invisible
I am running an unreal server, and i would like to know how to disable some commands from being used, such as command /module. I don't want any user to see the external modules that i have loaded for my unrealircd, so i am thinking of disabling it. Can anyone help me about this?
Posted: Fri Oct 28, 2005 11:58 pm
by Stealth
There should be no reason to diable /module, unless you intend to hide something.
Also, the only way to disable such a command, is to modify the source, which is also not supported.
Posted: Sat Oct 29, 2005 3:22 am
by Jason
I dont think I've ever come across someone wanting to hide /module who didnt have m_spy or similar loaded. Do you? Your users have every right to know. If you have it loaded, not only should /module be enabled, but you should put it in your MOTD and a Services NOTICE on connect. In Red. Bold.