Page 1 of 1

new 3.2 release possible problem

Posted: Tue Apr 27, 2004 1:23 pm
by Solutech
Since upgrading from rc2 to 3.2 I am finding a lot of users getting dcd with Connection reset by peer . I have two dns addresses I use for access and it is only effecting the public address . but not the staff one . Ive queried this with the dns service I use and am waiting a reply back . Is there anyway I can make the server more tolerant so it doesnt dc ppl so quickly if they are idling ?.

Posted: Tue Apr 27, 2004 1:26 pm
by jewles
yeah, changing the pingfreq in the y:line to a higher number....

Posted: Tue Apr 27, 2004 1:53 pm
by Solutech
Cheers m8 shall gives it a go

Posted: Tue Apr 27, 2004 4:28 pm
by Solutech
Changed the client ping freq from 90 to 180 and its still dcing ppl . Will change it to 300 and see .

Posted: Tue Apr 27, 2004 6:20 pm
by Solutech
Right its dcing ppl dead on 6 mins which is what the ping frequency is. As long as ppl are typing they are ok but as soon as they idle it dc's them . Any other ideas ? . nothing has changed I went from 3.2 rc2 to the 3.2 final . its the win32 version without the ssl . Got me baffled .

Posted: Tue Apr 27, 2004 9:46 pm
by codemastr
"Connection reset by peer" has nothing to do with the IRCd. You have to blame ISPs for that. If it were "Ping timeout" that's another story, but a peer message means someone else (a hop along the way) is closing the connection. Unreal has no control over that.

Posted: Tue Apr 27, 2004 10:07 pm
by jewles
wow I must have been half sleep! (sorry guys) :cry: :cry:

Posted: Tue Apr 27, 2004 10:20 pm
by Solutech
hmmm think I have found the problem . Im using win-bopm and it looks like that is interfering . I shut it down and the phantom dcs stop . Bizarre .