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Debug mode for win32 unrealircd

Posted: Sat Dec 10, 2005 10:32 pm
by Grass
I was just reading the docs for unreal3.2.3 about compiling on win32 when using msvc++ 6 and it said use debug mode? why you must use debugmode when compiling?

Posted: Tue Dec 13, 2005 1:38 am
by w00t
If we don't understand what you mean, we can't possibly help. That's no reason for that kind of language, thanks.