Debug mode for win32 unrealircd
Posted: Sat Dec 10, 2005 10:32 pm
I was just reading the docs for unreal3.2.3 about compiling on win32 when using msvc++ 6 and it said use debug mode? why you must use debugmode when compiling?
Welcome to the UnrealIRCd Forums!
https://forums.unrealircd.org/