Logging FAILEDOP
Posted: Wed Dec 28, 2005 3:52 am
Why when the user do : /oper blaoper blablapasswd unrealIRCd log the username and password(failed) ONLY when he/she is typing the username that is the same one to the nick that he/she wears?
For example :
Nick : JIv
JIv types : /oper JIv blablapasswd
UnrealIRCd log this action as :
OPER (JIv) by (JIv![email protected])
JIv types : /oper JIv blablawrongpasswd
UnrealIRCd log this action as :
OPER FAILEDAUTH (JIv) by (JIv![email protected])
Now JIv types : /oper blablaother blablaotherpasswd
UnrealIRCd log this action as :
OPER UNKNOWNOPER (blablaother) by (JIv![email protected]
ed.sld.cu)
I wanna log this blablaother user and blablaotherpasswd. Is there some ethics that does not allow to keep this data?
For example :
Nick : JIv
JIv types : /oper JIv blablapasswd
UnrealIRCd log this action as :
OPER (JIv) by (JIv![email protected])
JIv types : /oper JIv blablawrongpasswd
UnrealIRCd log this action as :
OPER FAILEDAUTH (JIv) by (JIv![email protected])
Now JIv types : /oper blablaother blablaotherpasswd
UnrealIRCd log this action as :
OPER UNKNOWNOPER (blablaother) by (JIv![email protected]
ed.sld.cu)
I wanna log this blablaother user and blablaotherpasswd. Is there some ethics that does not allow to keep this data?