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unrealircd keeps crashing on my dedi..

Posted: Sat Jan 21, 2006 6:13 pm
by brappinseven
Hey guys

well its been some time since i finally got unreal compiled etc on my home box, running like a charm
now that im paying for a dedicated server, i've installed unreal

it runs for a matter of minutes then crashes
i cant figure out what the hell is going on
i've bind it to a specific ip which seemed to help and keep it up longer then 10 seconds, but now it crashes within a few minutes

contacted the guys who rent the dedi to me and they have said they allow ircd's to be run on their boxes, that there is no software which kills the process

its running on fedora based system

if anymore info is needed just shout out


cheers

Posted: Sat Jan 21, 2006 6:24 pm
by Stealth
Have you done a backtrace?

Posted: Sat Jan 21, 2006 6:25 pm
by brappinseven
what do you mean by backtrace ?

Posted: Sat Jan 21, 2006 7:26 pm
by Stealth
First, locate the core file.
ls core.*

Then type:
gdb src/ircd core.file

Once in that, type
bt


It will output a bunch of stuff, put that here

Posted: Sat Jan 21, 2006 10:59 pm
by Syzop
No not here...
ALL bugs should go to http://bugs.unrealircd.org/ unless you are using 3rd party modules and it only crashes with them enabled.

Posted: Sun Jan 22, 2006 12:44 am
by brappinseven
ok theres like 6 or 8 core files
anyway

its saying program was terminated with signal 11, Segmentation Fault
and then gives a hex number

Posted: Sun Jan 22, 2006 9:44 am
by Dukat
Make a backtrace for the newest core file and report it on http://bugs.unrealircd.org/ (not here) - be sure to follow the instructions on the main page.

You should mention that you have 7 other core files you could provide too.

Posted: Sun Jan 22, 2006 12:26 pm
by brappinseven
done and done

have left the output of the core file

hopefully someone can pick up on the issue pretty quickly

Posted: Mon Jan 23, 2006 7:02 am
by wax
gcc 4.0? :]
try latest version from cvs or wait 1 or 2 weeks to release 3.2.4