Unreal 3.1.x rulez, why did you discontinue it?
Posted: Tue Jan 31, 2006 8:45 pm
I think I'm not the only one who thinks so.
We ran 3.1.6-Noon for over 500days, it still runs nicely right now. We use 3.1.x since 2000; what happened to it?
I think 3.2 config file really sucks (500LOC for what?) but that's not the problem.
I don't understand why you are not providing an historic archive at all, with any occasional bugfix, as happens even for kernel 2.0!!!
Unreal 3.2 it's fully-featured, but maybe you have users who are really liking YOUR previous WORK, and may appreciate you to give at least a name and a link of it.
We ran 3.1.6-Noon for over 500days, it still runs nicely right now. We use 3.1.x since 2000; what happened to it?
I think 3.2 config file really sucks (500LOC for what?) but that's not the problem.
I don't understand why you are not providing an historic archive at all, with any occasional bugfix, as happens even for kernel 2.0!!!
Unreal 3.2 it's fully-featured, but maybe you have users who are really liking YOUR previous WORK, and may appreciate you to give at least a name and a link of it.