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link denied ?

Posted: Sun Feb 12, 2006 9:59 pm
by Nihilist
hello,

i am using unreal 3.2 on a freesco system. linking to other unreal-ircd is no
problem, but linking to other servers causes problems:

*** LocOps -- Link denied (Authentication failed [Bad password?]) [@host.of.my.friend]

my linkblock is correct, also the c/N line in the other config file.
ports are open, telnet works, ssh also works. the link is "plain".

does unreal not like other servers than unrealircd linked to him/her ?

thank you in advance,

nihilist

Posted: Sun Feb 12, 2006 10:09 pm
by Stealth
does unreal not like other servers than unrealircd linked to him/her ?
If you are asking if the other server must be an UnrealIRCd server, Unreal must link with Unreal, unless it is services, in that case the services must support Unreal.

Posted: Sun Feb 12, 2006 10:18 pm
by Nihilist
hm, this means my friend should upgrade to unrealircd :wink:

is there no other way that 2 different servers can link ?

nihilist

Posted: Sun Feb 12, 2006 10:21 pm
by Stealth
No. Every server uses their own way of communication between servers.

Posted: Sun Feb 12, 2006 10:24 pm
by Nihilist
i was thinking the protocol is standard (in rfc ****)...

thanks for your support!

nihilist

Posted: Sun Feb 12, 2006 11:16 pm
by Jason
Thats pretty much just the client protocol