password encryption
Posted: Wed Mar 01, 2006 11:14 pm
We are running unreal 3.2.3 on various unix shell platforms, and have encrypted all of our oper passwords using the crypt auth type. The encryption representation of the password that is used in the oline's are created using the shell command ./unreal mkpasswd crypt <blablabla> and then applied to the oline.
I've been talking to a tech on a sisiter network, and he was asking me about the same problem last night. Now, I thought we had this fixed cause we redid all oper passwords and things were going great. But, I had to update c/n lines today and rehash. And i've had 2 opers that came to me with problems, and had to redo there's?
Sugestions? Use another auth type? We chose by the way, crypt cause it was on all the shells and it just made life simplier.
Any input on this would be greatly appriceated.
droolin
The passwords work fine, and then for somereason. Opers are getting invalid passwords. We recrypt the password, and update the oline. And things are fine again. This seems to happen when I have to rehash servers for some reason.{18:05} (Absolutely For Sure) [~/Unreal3.2/config] ;o)~ ~ ~ ../unreal mkpasswd crypt blablabla
Encrypted password is: $1$98$0LvKqRR22nuXus2Brw96T1
{18:05} (Absolutely For Sure) [~/Unreal3.2/config] ;o)~ ~ ~
{18:05} (Absolutely For Sure) [~/Unreal3.2/config] ;o)~ ~ ~ vi olines.conf
oper Mik {
from {
userhost *@*.ding.dong;
};
password "$1$98$0LvKqRR22nuXus2Brw96T1" { crypt; };
I've been talking to a tech on a sisiter network, and he was asking me about the same problem last night. Now, I thought we had this fixed cause we redid all oper passwords and things were going great. But, I had to update c/n lines today and rehash. And i've had 2 opers that came to me with problems, and had to redo there's?
Sugestions? Use another auth type? We chose by the way, crypt cause it was on all the shells and it just made life simplier.
Any input on this would be greatly appriceated.
droolin