Cloaking and fake quits
Posted: Mon Mar 06, 2006 9:35 am
I have seen on some networks (namely Quakenet, from memory) an ircd feature where the server 'emulates' a quit for the user when usermode +x is set, and then rejoins the user immediately under the new (cloaked) address. e.g.
Now talking in #temp
Prof ([email protected]) has joined #temp
<Prof> setting +x...
Prof ([email protected]) has quit (Registered)
Prof ([email protected]) has joined #temp
As I see it, this is beneficial because it means that all other clients in the channel 'register' the new address... this goes for bots too.
Now, I know that Quakenet don't use UnrealIRCd, but would this be possible under Unreal? I have thought of forcing +x for users when they connect, and then not allowing them to unset it, but I was looking for a situation where the users can set +x if they wish, and then this server feature above kicks in to ensure that everybody is 'aware' of the new address.
I have done a search on the forums and looked through the docs and found no such feature, so if this question has been answered elsewhere, I apologise for my ignorance in advance.
Now talking in #temp
Prof ([email protected]) has joined #temp
<Prof> setting +x...
Prof ([email protected]) has quit (Registered)
Prof ([email protected]) has joined #temp
As I see it, this is beneficial because it means that all other clients in the channel 'register' the new address... this goes for bots too.
Now, I know that Quakenet don't use UnrealIRCd, but would this be possible under Unreal? I have thought of forcing +x for users when they connect, and then not allowing them to unset it, but I was looking for a situation where the users can set +x if they wish, and then this server feature above kicks in to ensure that everybody is 'aware' of the new address.
I have done a search on the forums and looked through the docs and found no such feature, so if this question has been answered elsewhere, I apologise for my ignorance in advance.