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linking problem [solved]

Posted: Tue May 18, 2004 10:13 pm
by bahn
Alright, Yes i'm newb to unreal (ran birc for ages lol)
Finally trying to get a serious service online, (a "network" :P)
I read the documentation 3 thousand times, and i've searched the forum's as well, and the FAQ wasn't helpful at all either, So it's more then likely a seriously stupid and miniscule mistake, or a rather large mistake?
Either way you have my condolences.
For any insight you can offer me, You have my thank's.
Now for the problem itself:
We have our unrealircd.conf all setup and such, we can connect (services too), to each others networks
The problem lies when we try and link them.
Mine is services.gm.net, my friends is services.game.net

Here's what we have for the link conf.

mine is:

Code: Select all

link services.game.net {
	username *;
	hostname 172.142.21.211;
	bind-ip *;
	port 4001;
	hub *;
	password-connect "*pass censored*";
	password-receive "*pass censored";
	class servers;
};
his is:

Code: Select all

link services.gm.net {
	username *;
	hostname 68.147.188.235;
	bind-ip *;
	port 4000;
	hub *;
	password-connect "*pass censored*";
	password-receive "*pass censored*";
	class servers;
};
alright - he has a direct connection to the internet
while i'm behind a router, (d-link using the private network scheme of 192.168.0.x) but i have all the ports forwarded properly, etc. and he's connecting to my WAN - so i honestly doubt thats the problem, Also i might as well ask here, Should i set "listen 127.0.0.1:4000" in the conf? with any special attributes? or will it figure this out on its own?
And why can't i listen from 192.168.0.103 (my LAN ip) .. loopback's a pain =/

Thank's for any help you can provide us.

edit:
We finally got it working, Thanks to Ron's guide (we had different stuff in the me blocks, So for anyone else that has this trouble in the future, You can read this post now, You need to synchornize in LINK with whats in your ME blocks (not make up other hostmasks like us fools! :P)
And maybe if you read this ron you wanna add that in the guide, or link to this post or what not =/
Upto you really.
Thanks for the great program!

Posted: Wed May 19, 2004 5:32 am
by Ron2K
I'm sure that I implied the need for the block synchronization.
(Maybe it should be made more clear?)

Posted: Wed May 19, 2004 6:12 am
by bahn
Ron2K wrote:I'm sure that I implied the need for the block synchronization.
(Maybe it should be made more clear?)
Yeah i think so.. But then, i'm newb.. what do i know. :P

Posted: Wed May 19, 2004 10:58 am
by jewles
Well Mr. newb, I'm sure that you'd be more happy reading the documentation? Considering Ron2k's How-To isn't designed to link for you, but to provide additional support for those who are "unfamiliar".

Posted: Wed May 19, 2004 9:23 pm
by bahn
jewles wrote:Well Mr. newb, I'm sure that you'd be more happy reading the documentation? Considering Ron2k's How-To isn't designed to link for you, but to provide additional support for those who are "unfamiliar".
I read the documentation 3 thousand times, and i've searched the forum's as well, and the FAQ wasn't helpful at all either, So it's more then likely a seriously stupid and miniscule mistake, or a rather large mistake?
1.) Read before you post.
2.) Nowhere in the documentation did it say the "me" block and the "link" block had to be perfectly synchronized.

Posted: Thu May 20, 2004 11:18 am
by Ron2K
bahn wrote:Nowhere in the documentation did it say the "me" block and the "link" block had to be perfectly synchronized.
As I said, I'm sure that I implied as such - oh well, it's now explicitly mentioned.

FYI: jewles is an official UnrealIRCd supporter and a moderator on these forums; you should treat him with some degree of respect. I'm sure that he read before he posted.

Posted: Fri May 21, 2004 3:01 am
by bahn
Alright.. Now it doesn't work again, I didn't even change anything in the config.. And i'm sure it's not my hardware. -.-;
Any idea's ~.~?

Posted: Fri May 21, 2004 11:09 am
by jewles
Oh wow, I'm sorry, my first response should have been
Unreal doesn't help with support on Linking
Oh well...

But as for you not being able to start the ircd. Is a problem. But more information is needed, because even thou the possibility exists that unreal ceases to start when zero changes have been made, it's time to evaluate other alternatives.

Okay, I'm guessing you've checked your ircd.log to see if there is any clue into why your ircd won't start.... Well when you post more information we'll be better equiped to serve your support needs.

Posted: Fri May 21, 2004 10:13 pm
by bahn
no - the linking doesn't work, it boots just fine. no errors in the log.. just always "timeout, closing link"...

Posted: Fri Oct 14, 2005 10:47 pm
by black_skies4
Is it possible it's a problem/error on your friend's behalf? Don't doubt the obvious, trust me.