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Joining 2 passworded servers
Posted: Mon Jun 12, 2006 8:30 am
by WyRm
I have 2 servers both require passwords to join. Problem is the 2 servers will not connect to each other. I assume it may have to do with the Link Block jsut not sure how to add the servers passwords.
Posted: Mon Jun 12, 2006 9:52 am
by Dukat
Posted: Mon Jun 12, 2006 10:00 pm
by WyRm
Test Server 1
link Test.Server2
{
username *;
hostname XX.XX.XX.XX;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server2;
Test Server 2
link Test.Server1
{
username *;
hostname YY.YY.YY.YY;
bind-ip *;
port 8001;
hub *;
password-connect "TestPass";
password-receive "TestPass";
class servers;
options {
autoconnect;
ssl;
zip;
nodnscache;
nohostcheck;
};
};
/*
*
* Ulines Block
*
*/
ulines {
Test.Server1;
This is my set up I see nothing wrong. Only thing i can assume is that both server require a pass for user to log on. Also Im using Test.Server1 and Test.Server2 as the actual names not .com or anything will that make a difference. I have read the Help file you suggest and have looked over this several times but not seeing where I am going wrong. Do i have to use a actuall .com adress for this to work. Trying ot keep this as secure as possible and as invisible as possible. Only reason for the 2 servers is for back up incase one goes down.
Posted: Mon Jun 12, 2006 10:33 pm
by JIVXor
First of all, you have to know :
1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).
2-
hostname in
test.server1 link block has to be the IP address of
test.server2 and vice versa.
Test the example, go
http://forums.unrealircd.com/viewtopic.php?t=329.
Posted: Tue Jun 13, 2006 5:52 am
by Ron2K
JIVXor wrote:You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).
Actually, you can. But
DON'T EVER try this at home.
Posted: Tue Jun 13, 2006 3:54 pm
by T-rexke
delete the autoconnect;
