A non killable nick

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Beny_m
Posts: 5
Joined: Sun Jul 02, 2006 4:22 pm

A non killable nick

Post by Beny_m »

Hi how can i protect a nick from a kill / gline .

I want that noone can kill this nick

no operserv

no networkadmin

noone

i thought somewhere in the source code but whitch code have i to use

i hope you can help me ind you knew what i mean ;)

sry for my bad english ( german )

----------------------------------------------------

in deutsch :

Hallo ich möchte gerne einen nick vor kills und glines schützen sodass er von NIEMANDEM gekillt gegelined werden kann nichma von operserv oder netadmin

ich denk mal da muss ich was in source code schreiben aber ich hab keine ahnung wo oder welchen befehl ich benutzen muss

ich hoffe ihr wisst was ich mein und könnt mir helfen ;)
Stealth
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Post by Stealth »

You can't protect from kills, there is a module for it, but services will always be able to kill users.

To protect against gline: read the docs for the except tkl block.

What works best: only give olines to people you trust.
Beny_m
Posts: 5
Joined: Sun Jul 02, 2006 4:22 pm

Post by Beny_m »

can you say me the name of the module ?
Jobe
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Post by Jobe »

I have to say i agree with Stealth. If you can't trust the people you give O:Lines to not to kill the nick then you shouldn't be giving them an O:Line in the first place.
Beny_m
Posts: 5
Joined: Sun Jul 02, 2006 4:22 pm

Post by Beny_m »

no i want to make a testserver where people can testing ircoprights


and i want that these people kill services or other ircops
Jobe
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Post by Jobe »

Simplest thing i can think of requires at least 2 servers and ONLY giving the test ops Local Operator status. Meaning they don't have the priviledges to kill remote users.
Beny_m
Posts: 5
Joined: Sun Jul 02, 2006 4:22 pm

Post by Beny_m »

hmmm i cant setup a second server hmmm du you think its impossible to make it with scripting in the source?
Jobe
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Post by Jobe »

I think you'll find modifying the source isn't supported.
Ron2K

Post by Ron2K »

Besides (and I'm talking generally here), having an unkillable nick is not a very clever idea. Consider said unkillable nick misbehaving, getting hacked, yadda yadda.
Beny_m
Posts: 5
Joined: Sun Jul 02, 2006 4:22 pm

Post by Beny_m »

i knew but i want to do it please dont tell me why i shouldn't do it
Syzop
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Post by Syzop »

Well, this is the Unreal3.2 support section.
The answer is simply: we don't have this option in unreal, nor will we ever have.

So you would have to find or code a module who does this. Or, Jobe1986's solution. Or, simply don't do it :P.

*close thread*
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