channel linking question/issue
Posted: Mon May 24, 2004 2:26 am
when i attempt to link channel #test1 to #test2 (or any other channels, i just used these as an example), i get this
so i'll try
ive tried putting it in quotes and a host of other things, but am just confused. im sure its either me doing something totally wrong, or my client is screwing things up.
ive been using unreal since 2000, have read the docs, have looked over the source (but dont know c so that really didnt help), and aside from this issue am quite familiar with the server.
info that might help (its actually running on linux, i hacked the os up because im hardcore like that):
Code: Select all
/mode +L #test2
[22:13:47] *** Unknown mode character #
[22:14:47] *** mode/#test1[+sntc] by nickCode: Select all
/mode +L test2
[22:14:47] *** mode/#test1[+sntc] by nickive been using unreal since 2000, have read the docs, have looked over the source (but dont know c so that really didnt help), and aside from this issue am quite familiar with the server.
info that might help (its actually running on linux, i hacked the os up because im hardcore like that):
- Unreal3.2. irc.fa.gs FhiXeOoZE3 [Microsoft Windows.NET Enterprise Server (build 3604-3615 beta)=2303]
- !irc.fa.gs OpenSSL 0.9.7d 17 Mar 2004
- !irc.fa.gs zlib 1.2.1
- MAP KNOCK SAFELIST HCN MAXCHANNELS=10 MAXBANS=60 NICKLEN=30 TOPICLEN=307 KICKLEN=307 MAXTARGETS=20 AWAYLEN=307 are supported by this server
- WALLCHOPS WATCH=128 SILENCE=15 MODES=12 CHANTYPES=# PREFIX=(ohv)@%+ CHANMODES=beqa,kfL,l,psmntirRcOAQKVGCuzNSMT NETWORK=OubliNET CASEMAPPING=ascii EXTBAN=~,cqr are supported by this server