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channel linking question/issue

Posted: Mon May 24, 2004 2:26 am
by nick
when i attempt to link channel #test1 to #test2 (or any other channels, i just used these as an example), i get this

Code: Select all

/mode +L #test2
[22:13:47] *** Unknown mode character #
[22:14:47] *** mode/#test1[+sntc] by nick
so i'll try

Code: Select all

/mode +L test2
[22:14:47] *** mode/#test1[+sntc] by nick
ive tried putting it in quotes and a host of other things, but am just confused. im sure its either me doing something totally wrong, or my client is screwing things up.

ive been using unreal since 2000, have read the docs, have looked over the source (but dont know c so that really didnt help), and aside from this issue am quite familiar with the server.

info that might help (its actually running on linux, i hacked the os up because im hardcore like that):
  • Unreal3.2. irc.fa.gs FhiXeOoZE3 [Microsoft Windows.NET Enterprise Server (build 3604-3615 beta)=2303]
  • !irc.fa.gs OpenSSL 0.9.7d 17 Mar 2004
  • !irc.fa.gs zlib 1.2.1
  • MAP KNOCK SAFELIST HCN MAXCHANNELS=10 MAXBANS=60 NICKLEN=30 TOPICLEN=307 KICKLEN=307 MAXTARGETS=20 AWAYLEN=307 are supported by this server
  • WALLCHOPS WATCH=128 SILENCE=15 MODES=12 CHANTYPES=# PREFIX=(ohv)@%+ CHANMODES=beqa,kfL,l,psmntirRcOAQKVGCuzNSMT NETWORK=OubliNET CASEMAPPING=ascii EXTBAN=~,cqr are supported by this server
im connected using irssi 0.8.9 (20031210 2316) + ssl

Posted: Mon May 24, 2004 3:13 am
by Syzop
What about........ using the real mode syntax?
/mode #test1 +L #test2
(or '/quote mode #test1 +L #test2' if your client really sucks that bad)

Posted: Mon May 24, 2004 12:25 pm
by nick
Syzop wrote:What about........ using the real mode syntax?
/mode #test1 +L #test2
(or '/quote mode #test1 +L #test2' if your client really sucks that bad)
doh, knew it was my fault. looks like irssi was being a wanker. thanks!