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How many connections can unrealircd handle?

Posted: Wed Jul 19, 2006 2:32 am
by andyrobson
I 'm using unrealircd3.2. I hope that my ircd server can handle 10000 or more conncurent visit. I have config the unrealircd.conf. But when I run my test program, the server can only accept 1016 connections and
the approprite item is 10000 in the unrealircd.conf.
I want solve this question. How can I do it?

Posted: Wed Jul 19, 2006 2:38 am
by Stealth
A single server will probably never hold 10,000 concurrent connections without problems. This is not only limited by the computer the server is run on, but the connection the server is run on.

You would need to connect multiple servers together.

Posted: Wed Jul 19, 2006 4:07 am
by Jason
As for a miracle connection and infinite system resources:

You need to recompile unrealircd, and when running ./Config, set the maximum number of file descriptors to what you want your limit to be.

NOTE: You also need to configure your operating system to allow this many file descriptors to be used by unrealircd, or unreal will fail to start.

Posted: Wed Jul 19, 2006 5:40 am
by Ron2K
This is, of course, mentioned in the FAQ...
http://www.vulnscan.org/UnrealIRCd/faq/#46

Posted: Thu Jul 20, 2006 1:54 pm
by AnTaReS7364
Hello,

I have the same problem with UnrealIRCd 3.2.4.
ulimit -n prints "1024", and I've configured (./Config) with default values.
But /lusers still give me : "Current Local Users: 24 Max: 56"
Why 56 ?

If someone know, thank you for help ! :?
Olivier

Posted: Thu Jul 20, 2006 1:56 pm
by Jobe
The /lusers response ONLY gives you the maximum number of users who have been connected not the maximum that can connect. Basically that just tells you the largest number of users youve had connected at the same time.

Posted: Thu Jul 20, 2006 1:58 pm
by AnTaReS7364
Oooook ! ...
Cool 8)

Thank you very much :)