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[Help Request] CGI:IRC Block (Unreal3.2*)

Posted: Sat Jul 22, 2006 9:39 am
by HelpChanneln00b
Sorry to be a bit of a pain :roll:

i'm not sure i understand the CGI:IRC Block in the config.

http://www.vulnscan.org/UnrealIRCd/unre ... tml#cgiirc

I basicly was wondering if it was possible to set the block like this:

Code: Select all

cgiirc {
type webirc;
username *;
hostname *;
password "xxxxx";
};
In order to get the server to show the real ip/hostname's of ALL CGI:IRC users. (i'm pretty sure thats insecure thou).

Thanks for any help :)

Posted: Sat Jul 22, 2006 10:11 am
by Jobe
I cant see why your example shouldnt work but id be inclined to specify the hostmask of the server or servers running the CGI:IRC applet so nobody can abuse it if they find out the password.

reply: jobe1986

Posted: Sat Jul 22, 2006 10:39 am
by HelpChanneln00b
For what i understand of CGI:IRC, the information given to the server when someone using a CGI:IRC gateway to connect to the server is the person's ip/hostname that they give to the website.

As many people have proxy's from there IPS (other not from ISP), many will have there proxy address shown as there IP/hostname on the server.
cgiirc {... hostname *; ...};
was the part of the block i didnt understand, becouse i dont know everyones hostname that uses the CGI:IRC gateway. :roll: or if i put the servers one there.

its a little confussing sp to me, sorry :?

Posted: Sat Jul 22, 2006 11:05 am
by Jobe
The way i understand it the CGI:IRC block is designed so that because the actual connections of users connecting using CGI:IRC will be connecting from one IP only it is designed to allow the CGI:IRC app to pass the users real host along seperatly. So from what i can understand the hostname parameter is the hostname of any CGI:IRC server allowed to connect using that CGIIRC block.

Thanks for your help jobe1986 :)

Posted: Sat Jul 22, 2006 11:31 am
by HelpChanneln00b
ty, sorry the bother :)

am gonna play around with it,
see what its like and if i get any problems or summert :P

:roll: ya never know untill ya try, do ya :wink: