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Invisible mode (+i)

Posted: Tue May 25, 2004 2:39 am
by thatoneuser
I was wondering, after looking in the umodes.c, if it was possible to reactivate the invisible mode for all users. if so how? I have a proposal but I am unsure, and don't know how to test it without installing it on one of my servers.

Tell me if this is correct, if not how to correct it:

;this is the line i found in the umode.c
UmodeAdd(NULL, 'i', UMODE_GLOBAL, NULL, &UMODE_INVISIBLE);

;if it were changed to this would it work or is it more indepth than that?!?
UmodeAdd(NULL, 'i', UMODE_GLOBAL, umode_allow_all, &UMODE_INVISIBLE);

any help would be much appreciated because I will not update my server set until I have the stealth/invisible function back.

Posted: Tue May 25, 2004 2:45 am
by jewles
NOT A CHANCE! +I is immortal!


We DO NOT SUPPORT any modifcations of the code!

Nor do we support adding modules back that were removed... I think you can pay to add it back... But as far as that goes the coders do not like adding it. :evil: :evil: :evil: :evil:

Failure in updating will also deny you help. We do not support any previous versions of Unreal.

Posted: Tue May 25, 2004 3:02 am
by thatoneuser
now was that being facetious ? or is that all truth? The part about the not having the mode anymore? (I fully understand the ramifications for ceasing to update)

But I thought that this was a community based project where community support and modification was encouraged. Strikes me as a bit odd, not to be. But at anyrate, if the above is the case I suppose that another service is required :cry:

Posted: Tue May 25, 2004 3:47 am
by Syzop
Everyone can put himself +i already, which is even recommended and therefore usually done automatically by the server and/or client.

But unfortunately I got the same feeling as jewles that you ment +I (upcase i), then see [Faq] Other - Invisibility (usermode +I) doesn't work. It is not ever going to come back.
Also, when you are at it, read [Faq] Other - Why is modifying the source not supported?, or actually... perhaps it's a good time to read the whole FAQ :p.