Is there a way to scan for excessive clones...
Posted: Tue Aug 01, 2006 9:03 am
Hi there.
I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.
I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.