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Is there a way to scan for excessive clones...

Posted: Tue Aug 01, 2006 9:03 am
by Jase
Hi there.

I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.

Posted: Tue Aug 01, 2006 11:12 am
by mexx3k
Try it with anope:

Code: Select all

/msg operserv session list 3
lists all hosts with at least 3 connections ...

Posted: Tue Aug 01, 2006 11:28 am
by Jase
Thanks a lot.
Greatly appreciated.