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Nasty freezeup provlem

Posted: Fri Oct 13, 2006 1:23 pm
by ratman
Hey guys.
For a bit now I've had a nasty problem with one of the Unreal 3.2.5 IRCD's on my box freezing up at random. When it locks it refuses all connections and a top (on FBSD 6.0) shows this:

Code: Select all

 1 running, 68 sleeping, 1 lock
 580 bondageircd        1  76    0  3488K  2740K *inp     0:14  0.00% ircd
What is causing this?

Posted: Fri Oct 13, 2006 4:03 pm
by Syzop
What error do you get when trying to connect remotely? Connection refused? timed out? something else?

Could you paste the results of what you get if you try to connect locally (on the same freebsd box) by doing:

Code: Select all

telnet serveriphere 6667
(when it's freezed of course)

Posted: Fri Oct 13, 2006 5:49 pm
by ratman
Syzop wrote:What error do you get when trying to connect remotely? Connection refused? timed out? something else?

Could you paste the results of what you get if you try to connect locally (on the same freebsd box) by doing:

Code: Select all

telnet serveriphere 6667
(when it's freezed of course)
it times out

Posted: Fri Oct 13, 2006 11:31 pm
by Stealth
What services do you use?

Do you have any modules loaded other than cloak and commands?

Do you have services raw enabled?

Do you have anything other than services connected as a server?

Posted: Sat Oct 14, 2006 2:57 am
by ratman
Stealth wrote:What services do you use?

Do you have any modules loaded other than cloak and commands?

Do you have services raw enabled?

Do you have anything other than services connected as a server?
In order:

IRCServices 5.0.58
no
yes, but rarely used, (and I know how to use it)
no

Posted: Sat Oct 14, 2006 12:52 pm
by Syzop
Could you report it on http://bugs.unrealircd.org/?

Posted: Sat Oct 14, 2006 6:22 pm
by ratman
Syzop wrote:Could you report it on http://bugs.unrealircd.org/?
I can, but I won't have much info to tell you

Posted: Sat Oct 14, 2006 7:52 pm
by Syzop
Just filling the same info as you did here is fine.

What I meant is, it sounds like a possible[!] bug, so it should be in the tracker, then I'll take it from there ;)

Posted: Sat Oct 14, 2006 8:16 pm
by ratman
Syzop wrote:Just filling the same info as you did here is fine.

What I meant is, it sounds like a possible[!] bug, so it should be in the tracker, then I'll take it from there ;)
http://bugs.unrealircd.org/view.php?id=3089