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Posted: Sun Mar 14, 2004 12:16 pm
by AngryWolf
codemastr is right, you can compile UnrealIRCd on Windows. To do this, first you need the *NIX version of UnrealIRCd (that is, the source code). After downloading the package, you will see a doc/compiling_win32.txt file in it, where all the required steps are written.
Posted: Sun Mar 14, 2004 12:23 pm
by Draegonis
Ahh, excellent. Thanks.
hmm
Posted: Fri Nov 26, 2004 9:34 pm
by vebome
If you want to change your prefixes.. read _ALL_ of channel.c (Unreal3.2/src) and common.h (Unreal3.2/includes)
I changed it to '.' and it is working perfectly fine. I also congradulate you guys on making such a wonderful Internet Relay Chat daemon. The source is very cool =] (Lots of comments makes it worthwile to read and learn)
Thats all for now.
vebome
Posted: Fri Nov 26, 2004 10:09 pm
by AngryWolf
vebome, altering the UnrealIRCd source code is not supported by the Unreal Development Team, and discussions about such things aren't allowed here. Consult the
FAQ for more information.
Posted: Fri Nov 26, 2004 11:10 pm
by Syzop
This is getting a bit out of hand *lock* ;)
And yes, there's a reason it didn't become '.', '*' or something like that. I even (graphically) liked some of the other symbols more, but for technical reasons they cause conflicts. Hence, we use & and ~... and I must say, I don't have a problem with them anymore.. I'm used to them :).