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ascii nick support

Posted: Wed Jun 02, 2004 6:50 pm
by chev
how can our ircd support special åsçîï nicks? that we can change trough using svsnick or fnick or any command that services offers to change nick.. pls help Thank you :)

Posted: Wed Jun 02, 2004 11:06 pm
by w00t
This would (afaik) only be possible through some (rather large) source modification.

See http://www.vulnscan.org/UnrealIrcd/faq/#40 about this. 8)

Posted: Thu Jun 03, 2004 2:45 am
by codemastr
Unreal does not support those characters. They are NOT legal in nicknames.

Posted: Thu Jun 03, 2004 3:22 am
by w00t
:twisted:

Guess that answers your question appropriatly.

:twisted:

:arrow: :arrow: Move along people, there's nothing to see here. :arrow: :arrow:

Posted: Thu Jun 03, 2004 1:08 pm
by jewles
well, then... :arrow: :arrow: :arrow:

Posted: Thu Jun 03, 2004 6:08 pm
by chev
<©> hmm
<©> ano ba magandang gawin?
<@chay> waaaa
<@chay> uu nga eh

how did they do this??

this is the version ..
Unreal3.1.3-Komara+win32(LOVE). irc.Love.com CFhiInWXSs [Win32=2302(H)]
-
MAP KNOCK SAFELIST HCN WATCH=128 SILENCE=5 MODES=13 MAXCHANNELS=10 MAXBANS=60 NICKLEN=30 TOPICLEN=307 KICKLEN=307 CHANTYPES=# PREFIX=(ohv)@%+ are supported by this server

Posted: Thu Jun 03, 2004 7:59 pm
by AngryWolf
It seems like they've altered the original source code, and this is also my answer to your question, which, by the way, in my opinion, should belong to the Offtopic forum.

Posted: Thu Jun 03, 2004 8:00 pm
by aquanight
chev wrote:Unreal3.1.3-Komara...
Sounds like you just killed this discussion ;) .

Anyway, chances are they did some modification or something.

Posted: Fri Jun 04, 2004 4:40 am
by chev
i think they didnt... :) coz im the serveradmin.

Posted: Fri Jun 04, 2004 4:44 am
by w00t
Then where did you get Unreal from?

Because I can bet you it wasnt from here.
codemastr is a head coder of Unreal, and if he says it isnt supported, then it isnt supported...

Posted: Fri Jun 04, 2004 5:42 pm
by codemastr
This has gone on enough for me. You can't do it without modifying Unreal, and we don't help with that. End of story.

Posted: Fri Jun 04, 2004 6:38 pm
by jewles
Can't imagine how it lasted so long

** Wonders by, looks, wonders off **