max global user count changed when linking
Posted: Fri Nov 17, 2006 6:54 pm
I'm running two servers using unreal 3.2.5 that are part of a network of about 7 servers altogether, including services.
The names of my servers are tech.chatnsn.co.uk and hub.chatnsn.co.uk.
I'm getting a strange message when my hub links up with my other server:
[17:43] -tech.chatnsn.co.uk- *** Notice -- Max Global Count is now 170 (set by link hub.chatnsn.co.uk)
-
[17:43] -tech.chatnsn.co.uk- *** Notice -- Link hub.chatnsn.co.uk -> tech.chatnsn.co.uk is now synced [secs: 5 recv: 4.969 sent: 0.657]
However, I cannot find where the server is getting the 170 value from. Both servers have the following in their conf files:
class clients
{
pingfreq 90;
maxclients 1000;
sendq 100000;
recvq 8000;
};
So surely it should set the global value to 1000, if it changes it at all.
Any ideas what's causing the above mentioned message?
The names of my servers are tech.chatnsn.co.uk and hub.chatnsn.co.uk.
I'm getting a strange message when my hub links up with my other server:
[17:43] -tech.chatnsn.co.uk- *** Notice -- Max Global Count is now 170 (set by link hub.chatnsn.co.uk)
-
[17:43] -tech.chatnsn.co.uk- *** Notice -- Link hub.chatnsn.co.uk -> tech.chatnsn.co.uk is now synced [secs: 5 recv: 4.969 sent: 0.657]
However, I cannot find where the server is getting the 170 value from. Both servers have the following in their conf files:
class clients
{
pingfreq 90;
maxclients 1000;
sendq 100000;
recvq 8000;
};
So surely it should set the global value to 1000, if it changes it at all.
Any ideas what's causing the above mentioned message?