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Compilation Failing with OS X 10.4...

Posted: Mon Feb 12, 2007 8:55 am
by Saryon
Everything compiles alright up to this point. I have no idea what this means or how to circumvent it, but if anyone has an idea, please let me know. Appears to happen during the make portion of compilation.

I am running OS X 10.4. (I had Unreal running on an older G4 machine running v10.3.)

/usr/bin/ld: warning multiple definitions of symbol _locale_charset
/usr/local/lib/libintl.a(localcharset.o) definition of _locale_charset in section (__TEXT,__text)
/usr/lib/libiconv.dylib(localcharset.o) definition of _locale_charset
/usr/bin/ld: Undefined symbols:
_CFArrayGetCount
_CFArrayGetTypeID
_CFArrayGetValueAtIndex
_CFGetTypeID
_CFPreferencesCopyAppValue
_CFStringGetCString
_CFStringGetTypeID
___CFConstantStringClassReference
_kCFPreferencesCurrentApplication
_CFLocaleCopyCurrent
_CFLocaleGetIdentifier
_CFRelease
collect2: ld returned 1 exit status
make[2]: *** [bench] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2

Thanks for any help you may have.

Posted: Mon Apr 02, 2007 2:18 am
by NewEvolution
Bumping this with the exact same issue. I'm running OS X 10.3.9 however.

Any information would be greatly appreciated.