Not really. Just try using any of Unreal3.2's new/changed features with Anope, ie a/q prefixes, SSL, channel modes f/A/O/a/q/z (these are just the ones off the top of my head, there are a few more).. Anope doesn't properly support any of these.
Again, false info. Prefixes have NOTHING to do with services. They are only sent to clients, NOT servers. So whether Anope handles & and ~ is irrelevant, and for the record IRCServices has no code to handle it either.
You are right, Anope doesn't support SSL, and neither does IRCServices.
Channel modes, uhh no. I just downloaded Anope 1.6.2, the latest stable release. I then opened channels.c:
{ CMODE_A, CBM_NO_USER_MLOCK, NULL, NULL },
- Chmode +A, and note, it even prevents regular users from setting mlock +A.
{ CMODE_O, CBM_NO_USER_MLOCK, NULL, NULL },
- Chmode +O, again, prevents regular users from mlocking it.
{ CMODE_z, 0, NULL, NULL },
- Chmode +z.
Now for +aq,
static int do_owner(User * u)
- Sets the user as +q. This is done when you /cs identify.
{ "DEPROTECT", "!deprotect", "-a", 0 , CA_PROTECT, CA_PROTECTME },
{ "PROTECT", "!protect", "+a", 0 , CA_PROTECT, CA_PROTECTME },
- Channel commands to set +/-a
Those are just some examples where +q/+a are used.
Please don't make things up when you don't know what you are talking about.