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Maximum Ban Limit
Posted: Sat Jun 12, 2004 5:10 am
by cards
I was wondering if anyone would be interested in doing a quick mod that would increase the channel ban limit from 60 to another preset amount. Reason being, we have a ton of server's and don't want to have to recompile them all and restart.
If not, any tips on how to do this would be appreciated. (besides editing src/struct.h)
Posted: Sat Jun 12, 2004 7:02 am
by w00t
afaik, (im probably wrong) that'd be the only way to do it.
Posted: Sun Jun 13, 2004 4:25 pm
by codemastr
w00t is correct. You have to restart and recompile regardless of how it is done.
Posted: Sun Jun 13, 2004 6:38 pm
by cards
thanks codemastr
Posted: Mon Jun 14, 2004 12:08 am
by aquanight
I dunno when this was done, but I've noticed that EFnet has increased their maxban limit to 100... and Unreal is still sitting on 60... hm...
Of course, * >>>> hybrid
Posted: Mon Jun 14, 2004 12:13 am
by cards
IT's a configurable option aqua. You just have to do it on EVERY server, and prior to compiling it. And with 15 servers, it's a real pain, but I guess one I'll have to do.
Posted: Mon Jun 14, 2004 5:24 am
by aquanight
Configurable as in ./Config, or configurable as in after ./Config, before you run make, you have to hunt down the option in config.h/setup.h?
Posted: Mon Jun 14, 2004 5:46 pm
by cards
Configurable as in edit this file before compiling. src/struct.h
SOme options are RFC, so make sure you know what your changing first. MOst are self explanatory, others aren't. Good way to know is to ask

Posted: Mon Jun 14, 2004 11:48 pm
by w00t
...

Posted: Tue Jun 15, 2004 4:15 am
by aquanight
cards wrote:Configurable as in edit this file before compiling. src/struct.h
WTF? struct.h? Thank you. You've been voted off the island

.
Seriously. Last I heard the only source files you could edit and not lose support was config.h and (maybe) setup.h. Also, I don't believe there really is a src/struct.h. Maybe you meant include/struct.h.
Posted: Tue Jun 15, 2004 4:27 am
by w00t
lmao.
Posted: Thu Jun 17, 2004 3:25 am
by cards
Well. YOu don't have to be such a smart@$$ about it. If you found the file, then that's all you need to know. Excuse me for being wrong. I haven't actually worked on it yet. And as for editing the files, it may not be supported, but if your smart enough not to mess crap up, you don't have to worry about it, do ya?