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What can we clean after compilation and run of Unreal 3.2.7
Posted: Fri Feb 01, 2008 10:40 pm
by efka
Hello,
I was just thinking if I could delete the "extras/" folder when I finished the installation of Unreal 3.2.7
and maybe something else ? I would like to recover as much space as possible
Thanks in advance
Re: What can we clean after compilation and run of Unreal 3.2.7
Posted: Sat Feb 02, 2008 1:53 am
by Stealth
If you wish to clean as much as possible from an Unreal installation, do these things:
- In ./Config when asked "What directory are all the server configuration files in?" specify a different directory (most people change it to /home/youruser/Unreal)
- In ./Config, when asked "What is the path to the ircd binary including the name of the binary?" specify a binary location in the directory you specified for the last question (for example, /home/youruser/Unreal/bin/ircd)
- Compile Unreal
- Compile 3rd party modules you would like to use
- Run make install
- You may remove the whole Unreal3.2.7 src directory if you please, as well as m*.so from the installation directory if you're just loading commands.so and cloak.so (be sure not to remove 3rd party modules you wish to use!)
NOTE: Removing the Unreal source files will remove the ability to compile any additional modules, so be sure you've compiled the ones you want before doing so!