set::hosts?

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roothorick
Posts: 12
Joined: Wed Jun 30, 2004 2:37 pm

set::hosts?

Post by roothorick »

Where and how are the settings in the set::hosts block used? No matter what I set these to, they don't seem to do anything. For reference, here's what I currently have them set to (doesn't seem like a security risk to post this):

Code: Select all

        hosts { 
                local           "fgnet.op";
                global          "fgnet.op";
                coadmin         "fgnet.admin";
                admin           "fgnet.admin";
                servicesadmin   "fgnet.admin";
                netadmin        "fgnet.admin";
                host-on-oper-up "yes";
        };
While I'm at it, is there a channel flag that only allows people with secure connections (as in, via SSL) to join that channel? If so, what is it?
AngryWolf
Posts: 554
Joined: Sat Mar 06, 2004 10:53 am
Location: Hungary
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Post by AngryWolf »

1. See the get_host oper flag in section 4.7 of unreal32docs.html

2. +z
Syzop
UnrealIRCd head coder
Posts: 2179
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Post by Syzop »

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