Need help with window version

These are old archives. They are kept for historic purposes only.
Post Reply
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Need help with window version

Post by Luki16 »

hi, i downloaded this today but im having trouble setting it up Unreal wont open ... i made a unrealircd.conf directory and edit it but it stil wont open. i look at the server directory and it gives me this error :
* Loading IRCd configuration ..
[error] Couldn't open "unrealircd.conf": No such file or directory
[error] Could not load config file unrealircd.conf
[error] IRCd configuration failed to load

can anybody help me? or if you know what i did wrong or any help would be great. somebody plz reply. thanks.
codemastr
Former UnrealIRCd head coder
Posts: 811
Joined: Sat Mar 06, 2004 8:47 pm
Location: United States
Contact:

Post by codemastr »

unrealircd.conf is a file, not a directory, so I have no clue what you mean when you say you created the unrealircd.conf directory.
-- codemastr
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Post by Luki16 »

yea i did make it as a file.. sorry its not dir.
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
Contact:

Post by katsklaw »

Since windows likes to hide known file extentions by default your unrealircd.conf file might have a hidden .txt extention on it and could actually be unrealircd.conf.txt
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Post by Luki16 »

wel i checked that but the file is fine unrealircd.conf it doesnt have the .txt.... maybe i did something wrong editing it...could anybody like check that for me? if u got msn add me [email protected] or aim xxpimpindahoez16 thanks.
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

Is your .conf in the main unreal directory ? . The error means unreal cant physically find the file . Most people just alter the example.conf and save it as unrealircd.conf . If you havent moved it from the Doc folder then it wont be found.
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Post by Luki16 »

ok yes my unrealircd.conf file is in the main unreal directory, also the example is in my doc folder...i thik im close to fixing it :) now when i click on the Unreal Icon this window pops-up and gives me this again " * Loading IRCd configuration ..
[error] Couldn't open "unrealircd.conf": No such file or directory
[error] Could not load config file unrealircd.conf
[error] IRCd configuration failed to load "
earlier when i clicked on it nothing happened but now that pops up.
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

best way to sort this is to post up your .conf file . edit out any passwords you put in for safety reasons.
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Post by Luki16 »

ok here is my unrealircd.conf file :

/*
* example.conf by Daniel Hawton AKA Osiris ([email protected]).
* $Id: example.conf,v 1.1.1.1.6.1.2.53.2.2 2004/06/25 01:37:52 syzop Exp $
*
* Works for Unreal3.2 and up
*
* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
* Anyway it is time to go over this. It's hard to pick up at first, but
* with some pratice and reading you'll understand.
*
* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
*
* NOTE: All lines, except the opening { line, end in an ;, including the
* closing } line. The IRCd will ignore commented lines.
*
* PLEASE READ doc/unreal32docs.html! The online version is also available at:
* http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
* It contains a lot information about the configfile: gives information about
* every block, variable, etc..
*/

/* Type of comments */
#Comment type 1 (Shell type)
// Comment type 2(C++ style)
/* Comment type 3 (C Style) */
#those lines are ignored by the ircd.

/*
* At *NIX UnrealIrcd supports modules.
* Loading the commands module and a cloaking module is required:
*/
loadmodule "src/modules/commands.so";
loadmodule "src/modules/cloak.so";


/*
* You can also include other configuration files.
* help.conf contains all the /helpop text. The badwords.*.conf
* files contain all the badword entries for mode +G...
* spamfilter.conf contains some good rules for current trojans.
* You probably want to include them:
*/
include "help.conf";
include "badwords.channel.conf";
include "badwords.message.conf";
include "badwords.quit.conf";
include "spamfilter.conf";

/*
* NEW: me {}
* OLD: M:Line
* me {} defines the name, description and unreal server numeric for
* this server. Syntax is as follows:
* me {
* name "server.name";
* info "Server Description";
* numeric (server numeric*);
* };
* If linking, this numeric may not be used by any other server on the network.
*/
me
{
name "irc.Luki.com";
info "Luki Server";
numeric 1;
};

/*
* NEW: admin {}
* OLD: A:Line Admin gives information on the server admin. you
* may put as many lines under admin { as you wish.
* Syntax is as follows:
* admin {
* "first line";
* "second line";
* [etc]
* };
*/
admin {
"Luki";
"buu";
"[email protected]";
};

/*
* NEW: class {}
* OLD: Y:line (old was confusing)
* These define settings for classes. A class is a group setting for
* connections. Example, server connections, instead of going to a client's
* class, you direct it to the server class. Syntax is as follows
* class (class name)
* {
* pingfreq (how often to ping a user/server in seconds);
* maxclients (how many connections for this class);
* sendq (maximum send queue from a connection);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/

class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};

class servers
{
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};

/*
* NEW: allow {}
* OLD: I:Line
* This defines allowing of connections...
* Basically for clients, it allows them to connect so you can have some
* control and/or set a password.
* Syntax is as follows:
* allow {
* ip (ip mask to allow);
* hostname (host mask);
* class (class to send them to [see class {}]);
* password "(password)"; (optional)
* maxperip (how many connections per ip); (optional)
* };
*/

allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};

/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};

/*
* NEW: allow channel {}
* OLD: chrestrict
* Allows a user to join a channel...
* like an except from deny channel.
* Syntax:
* allow channel {
* channel "channel name";
* };
*/
allow channel {
channel "#WarezSucks";
};

/*
* NEW: oper {}
* OLD: O:Line
* Defines an IRC Operator
* IRC operators are there to keep sanity to the server and usually keep it
* maintained and connected to the network.
* The syntax is as follows:
* oper (login) {
* class (class to put them in, if different from I, moves them to new
* class);
* from {
* userhost (ident@host);
* userhost (ident@host);
* };
* flags
* {
* (flags here*);
* };
* OR
* flags "old type flags, like OAaRD";
* };
*/

/* OLD OPER FLAG | NEW FLAG NAME
O global
o local
a services-admin
A admin
r can_rehash
D can_die
R can_restart
h helpop
w can_wallops
g can_globops
c can_localroute
L can_globalroute
k can_localkill
K can_globalkill
b can_kline
Z can_gzline
t can_gkline
B can_unkline
n can_localnotice
G can_globalnotice
N netadmin
C coadmin
z can_zline
W get_umodew
H get_host
v can_override
*/

/*
Note: netadmin gives you OaAN
admin and services-admin give you o as well
*/

oper lukibuu {
class clients;
from {
userhost [email protected];
};
password "AMERICA";
flags
{
netadmin;
global;
};
};
/*
* NEW: listen {}
* OLD: P:Line
* This defines a port for the ircd to bind to, to
* allow users/servers to connect to the server.
* Syntax is as follows:
* listen (ip number):(port number)
* {
* options {
* (options here);
* };
* };
* or for a plain
* listen: listen (ip):(port);
*
* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
*
* That works also.
*/

/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/

/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
* besides numerous high-SSL ports, some people say you should run
* it at 994 because that's the official SSL port.. but that
* requires root! Besides, port 194 is the official irc port and
* have you ever seen an ircd running on that?
* So, our suggestion is to use port 6697 for SSL, this is used by
* quite some networks and is recognized by for example StunTour.
* You are free to open up as many SSL ports as you want, but
* by (also) using 6697 you help the world standardize a bit ;).
*/
listen *:6697
{
options
{
ssl;
clientsonly;
};
};

listen *:8067;
listen *:6667;

/*
* NEW: link {}
* OLD: C/N:Lines
* This defines an okay for a server connection.
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
* Syntax is as follows:
* link (server name)
* {
* username (username, * works too);
* hostname (ip number/hostmask);
* bind-ip (What IP to bind to when connecting, or *);
* port (port to connect to, if any);
* hub (If this is a hub, * works, or servermasks it may bring in);
* [or leaf *;]
* password-connect "(pass to send)";
* password-receive "(pass we should receive)";
* class (class to direct servers into);
* options {
* (options here*);
* };
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
* */
* ciphers "DES-CBC3-MD5";
*
* };
*/

/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/


link hub.mynet.com
{
username *;
hostname 1.2.3.4;
bind-ip *;
port 7029;
hub *;
password-connect "LiNk";
password-receive "LiNk";
class servers;
options {
/* Note: You should not use autoconnect when linking
* services
*/
autoconnect;
ssl;
zip;
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.roxnet.org;
stats.roxnet.org;
};

/*
* NEW: drpass {}
* OLD: X:Line
* This defines the passwords for /die and /restart.
* Syntax is as follows:
* drpass {
* restart "(america)";
* die "(password for die)";
* };
*/
drpass {
restart "I-love-to-restart";
die "die-you-stupid";
};

/*
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
* as many as you wish.
*
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*
* Syntax:
* log "log file"
* {
* flags
* {
* flag;
* flag;
* etc..
* };
* };
*/

log "ircd.log" {
/* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
same log */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
sadmin-commands;
chg-commands;
oper-override;
spamfilter;
};
};

/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /nickserv, /chanserv etc
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* nick "points to";
* type aliastype;
* };
*
* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
*/

// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
/*alias NickServ {
nick "NickServ";
type services;
};*/

// If you want the command to point to the same nick as the command, you can leave the nick entry out
//alias ChanServ { type services; };

// Points the /statserv command to the user StatServ on the set::stats-name server
//alias StatServ { type stats; };

// Points the /superbot command to the user SuperBot
//alias SuperBot { type normal; };


/* Standard aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };

/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /identify, /services, etc
*
* Syntax:
* alias "name" {
* format "format string" {
* nick "points to";
* type aliastype;
* parameters "parameters to send";
* };
* type command;
* };
*/
/* This is shown seperately because even though it has teh same name as the previous directive, it is very
* different in syntax, although it provides a similar function and relys on the standard aliases to work.
*/
/*
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* The alias::format directive is a regular expression. The first format matches the /identify command when
* the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
* %1-. The second format matches then /identify command when the first character is not a #. It then
* passes the command to the nickserv alias with parameters IDENTIFY %1-.
*/

/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
* N until the last parameter in the string.
*/

/* Standard aliases */
alias "services" {
format "^#" {
nick "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "%1-";
};
type command;
};

alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};


/*
* NEW: tld {}
* OLD: T:Line
* This sets a different motd and rules files
* depending on the clients hostmask.
* Syntax is as follows:
* tld {
* mask (ident@host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/

tld {
mask *@*.fr;
motd "ircd.motd.fr";
rules "ircd.rules.fr";
};

/*
* NEW: ban nick {}
* OLD: Q:Line
* Bans a nickname, so it can't be used.
* Syntax is as follows:
* ban nick {
* mask "(nick to ban)";
* reason "(reason)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/*
* NEW: ban ip {}
* OLD: Z:Line
* Bans an ip from connecting to the network.
* Syntax:
* ban ip { mask (ip number/hostmask); reason "(reason)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Delinked server";
};
/*
* NEW: ban server {}
* OLD: Server Q:Line
* Disables a server from connecting to the network.
* if the server links to a remote server, local server
* will disconnect from the network.
* Syntax is as follows:
* ban server {
* mask "(server name)";
* reason "(reason to give)";
* };
*/

ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/*
* NEW: ban user {}
* OLD: K:Line
* This makes it so a user from a certain mask can't connect
* to your server.
* Syntax:
* ban user { mask (hostmask/ip number); reason "(reason)"; };
*/

ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};

/*
* NEW: ban realname {}
* OLD: n:Line
* This bans a certain realname from being used.
* Syntax:
* ban realname {
* mask "(real name)";
* reason "(reason)";
* };
*/

ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};

ban realname {
mask "sub7server";
reason "sub7";
};

/*
* NOTE FOR ALL BANS, they may be repeated for addition entries!
*
* NEW: except ban {}
* OLD: E:Line
* This makes it so you can't get banned.
* Syntax:
* except ban { mask (ident@host); };
* Repeat the except ban {} as many times
* as you want for different hosts.
*/

except ban {
/* don't ban stskeeps */
mask *stskeeps@212.*;
};

/*
* NEW: deny dcc {}
* OLD: dccdeny.conf
* Use this to block dcc send's... stops
* viruses better.
* Syntax:
* deny dcc
* {
* filename "file to block (ie, *exe)";
* reason "reason";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};

/*
* NEW: deny channel {}
* OLD: N/A (NEW)
* This blocks channels from being joined.
* Syntax:
* deny channel {
* channel "(channel)";
* reason "reason";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};

/*
* NEW: vhost {}
* OLD: Vhost.conf file
* This sets a fake ip for non-opers, or
* opers too lazy to /sethost :P
* Syntax:
* vhost {
* vhost (vhost.com);
* from {
* userhost (ident@host to allow to use it);
* };
* login (login name);
* password (password);
* };
* then to use this vhost, do /vhost (login) (password) in IRC
*/
vhost {
vhost i.hate.microsefrs.com;
from {
userhost *@*.image.dk;
};
login stskeeps;
password moocowsrulemyworld;
};

/* You can include other configuration files */
/* include "klines.conf"; */

/* Network configuration */
set {
network-name "ROXnet";
default-server "irc.roxnet.org";
services-server "services.roxnet.org";
stats-server "stats.roxnet.org";
help-channel "#ROXnet";
hiddenhost-prefix "rox";
/* prefix-quit "no"; */
/* Cloak keys should be the same at all servers on the network.
* They are used for generating masked hosts and should be kept secret.
* The keys should be 3 random strings of 5-100 characters
* (10-20 chars is just fine) and must consist of lowcase (a-z),
* upcase (A-Z) and digits (0-9) [see first key example].
*/
cloak-keys {
"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
"and another one";
"and another one";
};
/* on-oper host */
hosts {
local "locop.roxnet.org";
global "ircop.roxnet.org";
coadmin "coadmin.roxnet.org";
admin "admin.roxnet.org";
servicesadmin "csops.roxnet.org";
netadmin "netadmin.roxnet.org";
host-on-oper-up "no";
};
};

/* Server specific configuration */

set {
kline-address "set.this.email";
modes-on-connect "+ixw";
modes-on-oper "+xwgs";
oper-auto-join "#opers";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2;
};
options {
hide-ulines;
/* You can enable ident checking here if you want */
/* identd-check; */
show-connect-info;
};

maxchannelsperuser 10;
/* The minimum time a user must be connected before being allowed to use a QUIT message,
* This will hopefully help stop spam */
anti-spam-quit-message-time 10s;
/* Make the message in static-quit show in all quits - meaning no
custom quits are allowed on local server */
/* static-quit "Client quit"; */

/* You can also block all part reasons by uncommenting this and say 'yes',
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
/* static-part yes; */

/* This allows you to make certain stats oper only, use * for all stats,
* leave it out to allow users to see all stats. Type '/stats' for a full list.
* Some admins might want to remove the 'kGs' to allow normal users to list
* klines, glines and shuns.
*/
oper-only-stats "okfGsMRUEelLCXzdD";

/* Throttling: this example sets a limit of 3 connections per 60s (per host). */
throttle {
connections 3;
period 60s;
};

/* Anti flood protection */
anti-flood {
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
};

/* Spam filter */
spamfilter {
ban-time 1d; /* default duration of a *line ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
/* except "#help"; channel to exempt from filtering */
};
};

/*
* Problems or need more help?
* 1) http://www.vulnscan.org/UnrealIrcd/unreal32docs.html
* 2) http://www.vulnscan.org/UnrealIrcd/faq/ <- contains 80% of your questions!
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
* note that we require you to READ THE DOCUMENTATION and FAQ first!
*/
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

first off this needs changing


loadmodule "src/modules/commands.so";
loadmodule "src/modules/cloak.so";

as you are using windows it needs to be


loadmodule "modules/commands.dll";
loadmodule "modules/cloak.dll";

you will also need to set the cloak keys up . see the release notes for help on this.

also you have no link block configured . This must be done before you try to link up services.

What I would recommend is to try reading through the docs again . Particularly the release notes and also read each section of the .conf file carefully . Setting up unreal isnt easy if you havent done this sort of thing before so take your time and if you dont understand what a section is try the online docs as they outline each section for you.
Luki16
Posts: 6
Joined: Tue Jul 06, 2004 4:02 am
Location: usa

Post by Luki16 »

ok i went over the .conf again i changed the module you told me, also read the some release notes but i didn't really see anything about my error. what do you mean by " i have no link block configured"? how do i fix that? and where can i look at the docs online, can you give me the link because i looked on the site i didnt see it there. can you get with me on msn or aim if you have it ?
Syzop
UnrealIRCd head coder
Posts: 2121
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Post by Syzop »

The url is mentioned on top of the example.conf you pasted.
MedicX

Post by MedicX »

I found the same problem I fallowed some of the suggestions here but still nothing when I start unreal it just flickers doesnt open fully. And what is the Link Block? Where do I set that I read the change and reales notes but it had no help. Any Suggestions ? :? Plez Help
Solutech
Posts: 296
Joined: Thu Mar 18, 2004 11:38 pm

Post by Solutech »

The link block needs to be configured to allow other servers such as another unreal server or a services package to link . The example.conf file explains their use as does the online docs
( http://www.vulnscan.org/UnrealIrcd/unreal32docs.html ).

I set unreal up being a complete newbie and not knowing what I was doing . Its not easy but if you go through the example.conf carefully section by section with the docs open as well you should do it.

Unreal is not a download and go . It requires careful setting up to get it right . It may be tempting to set up the first couple of parts of the .conf and try it out but it wont work .

The best advice I can give you is to persevere and go slow . The error logs when you try to start up are important . They will tell you what is wrong and where. Also make sure you did not install as a service . Installing it with the gui is much easier as you can see what is going on.

What you really need to ask yourself is why am I setting up an irc server ? . Writing the config and getting it up is only part of the deal . You will then have to administer that server . Its all a learning process but as it says here n there . Read up on IRC learn how it works . Its no fun having an irc server decimated by idiots or flood bots because you didnt know how to stop them.

So ends the diatribe . I soooo need coffee :D
Post Reply