Unicode support for Arabic
Posted: Wed Apr 30, 2008 12:27 am
Hey all,
I have a user who is requesting unicode support for communicating with his friends in Arabic.
Is this even possible? Are there any disadvantages, aside from unicode nicknames taking up 2 bytes per character (essentially cutting the allowed length of the nick in half)?
Here are the basics about my network:
IRCD: Unreal3.2.7
Services: anope-1.7.21
The closest thing I could find within Unreal Documentation is a setting for character sets in nicknames; however, this is a bit different topic. Any guideance would be appreciated.
Thanks!
I have a user who is requesting unicode support for communicating with his friends in Arabic.
Is this even possible? Are there any disadvantages, aside from unicode nicknames taking up 2 bytes per character (essentially cutting the allowed length of the nick in half)?
Here are the basics about my network:
IRCD: Unreal3.2.7
Services: anope-1.7.21
The closest thing I could find within Unreal Documentation is a setting for character sets in nicknames; however, this is a bit different topic. Any guideance would be appreciated.
Thanks!